Demote user load progress message to debug

This commit is contained in:
NG (Graham) committed 2025-12-06 10:50:02 -05:00
1 parent 41cdcb9735
commit 44d1203811
1 file changed
+1 -1
+1 -1
View File
@@ -627,7 +627,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
let user_desc = self.user_descriptor(*player_id).unwrap();
if user_id == conn.user.user_id() {
let progress_percent = ((progress * 100.0).ceil() as u8).clamp(0, 100);
log::info!("User {} is loaded {}% into game {}", user_id, progress_percent, self.game_guid());
log::debug!("User {} is loaded {}% into game {}", user_id, progress_percent, self.game_guid());
user_desc.state.progress.store(progress_percent, std::sync::atomic::Ordering::Relaxed);
continue;
}