Fix multiplayer loading with more than 2 players

This commit is contained in:
NG (Graham) committed 2025-10-12 14:02:15 -04:00
1 parent 281f5dde49
commit 3e09a5e554
1 file changed
+1 -1
+1 -1
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@@ -243,7 +243,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
.collect();
let user_id_map = players.iter()
.filter_map(|player| player.user_id.map(|id| (id, player.team as u8)))
.filter_map(|player| player.user_id.map(|id| (id, player.player_id)))
.collect();
Self {
users: tokio::sync::RwLock::new(std::collections::HashMap::new()),