Implement vehicle validation before match

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NG (Graham) committed 2026-02-28 10:51:12 -05:00
1 parent 5d4123026d
commit 3d2b7078e4
27 files changed
+468 -54

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@@ -40,6 +40,7 @@ pub trait ConfigProvider<C: Clone> {
fn tdm_settings(&self) -> TeamDeathMatchSettings;
fn shop_entries(&self) -> ShopEntriesResolver;
fn promo_codes(&self) -> std::collections::HashMap<String, PromoCode>;
fn vehicle_validation(&self) -> VehicleValidators;
}
pub struct DevMessageProvider<C: Clone> {
@@ -536,3 +537,11 @@ pub struct MultiplayerSettings {
pub lobby_autostart_after: Option<std::time::Duration>,
pub loading_autostart_after: Option<std::time::Duration>,
}
pub struct VehicleValidators {
// FIXME don't use serializable types in traits
pub multiplayer: crate::persist::VehicleValidator,
pub custom_game: crate::persist::VehicleValidator,
pub singleplayer: crate::persist::VehicleValidator,
pub campaigns: std::collections::HashMap<String, crate::persist::VehicleValidator>,
}