Implement factory in main database, close #80

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NG (Graham) committed 2026-02-01 18:14:16 -05:00
1 parent a346299de8
commit 3b909327d8
33 files changed
+741 -78

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@@ -28,7 +28,7 @@ async fn main() -> std::io::Result<()> {
let config = oj_rc_core::persist::config::ConfigImpl::load(&args.assets).expect("Bad config data");
let users = std::sync::Arc::new(oj_rc_core::persist::user::UserImpl::load(&args.data, &config).await.expect("Bad user data"));
users.multiplayer_init().await.expect("Multiplayer init task failed");
let factory = std::sync::Arc::new(<oj_rc_core::persist::config::ConfigImpl as oj_rc_core::ConfigProvider<()>>::factory::<'_, '_>(&config).await.expect("Bad vehicle factory (CRF) config"));
let factory = std::sync::Arc::new(<oj_rc_core::persist::config::ConfigImpl as oj_rc_core::ConfigProvider<()>>::factory(&config, &|| users.factory_impl()).await.expect("Bad vehicle factory (CRF) config"));
let parsers = std::sync::Arc::new(oj_rc_core::cubes::CubeParsers::new(&config));
let matches = matches::GameMatches::new(&config, parsers.clone(), factory.clone());
let matches_chann = matches.spawn();