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Implement factory in main database, close #80
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@@ -20,7 +20,7 @@ pub trait ConfigProvider<C: Clone> {
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fn public_channels(&self) -> Typed<C>;
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fn server_config(&self) -> ServerConfig;
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fn garage_upgrades(&self) -> GarageUpgrades;
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async fn factory(&self) -> Result<crate::factory::Factory, Box<dyn std::error::Error + 'static>>;
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async fn factory(&self, builtin_factory_provider: &(dyn (Fn() -> oj_rc_database::FactoryDatabase) + Sync)) -> Result<crate::factory::Factory, Box<dyn std::error::Error + 'static>>;
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fn cubes(&self) -> &'_ indexmap::IndexMap<String, crate::persist::Cube>;
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fn chat_system_config(&self) -> ChatSystemConfig;
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fn gamemode_events(&self) -> GameEventSequence;
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