Create first event handler and framework for it

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NG (Graham) committed 2025-07-03 21:53:34 -04:00
1 parent e69c7dabd6
commit 38ab4ba799
10 files changed
+120 -11

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@@ -0,0 +1,6 @@
mod validate_game_guid;
pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHandler {
crate::handler::LnlEventHandler::new()
.add(validate_game_guid::handler(init_ctx))
}
@@ -0,0 +1,25 @@
pub struct AuthUserGame {
}
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<rlnl::events::loading::GameGuidInfo, AuthUserGame> {
crate::handlers::simple_typed::SimpleRlnl::new(AuthUserGame::new(init_ctx))
}
impl AuthUserGame {
fn new(_init_ctx: &crate::InitConfig) -> Self {
Self {
}
}
}
#[async_trait::async_trait]
impl crate::handlers::simple_typed::RlnlEventCodeHandler for AuthUserGame {
type In = rlnl::events::loading::GameGuidInfo;
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::ValidateGameGuid;
async fn handle(&self, data: Self::In, peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, sender: &literustlib_server::DataSender<crate::PacketData>) {
log::debug!("Got {:?} event with data {:?}", Self::CODE, data);
}
}