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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Allow two or more people to load into the same multiplayer match #30

This commit is contained in:
NG (Graham)
2025-07-20 18:31:08 -04:00
parent cd45c22d0b
commit 37cbc8d85f
24 changed files with 902 additions and 149 deletions

View File

@@ -1,5 +1,5 @@
use sea_orm_migration::MigratorTrait;
use sea_orm::{ActiveModelTrait, ColumnTrait, EntityTrait, PaginatorTrait, QueryFilter, QueryOrder, QuerySelect, TransactionTrait};
use sea_orm::{ActiveModelTrait, ColumnTrait, EntityTrait, PaginatorTrait, QueryFilter, QueryOrder, QuerySelect, TransactionTrait, RelationTrait};
pub struct Database {
orm: sea_orm::DatabaseConnection,
@@ -272,4 +272,77 @@ impl Database {
pub async fn insert_sanction(&self, entity: crate::schema::sanction::ActiveModel) -> Result<crate::schema::sanction::Model, sea_orm::DbErr> {
entity.insert(&self.orm).await
}
pub async fn game_by_user_id_and_completion(&self, user_id: i32, is_complete: bool) -> Result<Option<crate::schema::multiplayer_game::Model>, sea_orm::DbErr> {
Ok(crate::schema::multiplayer_game::Entity::find()
.find_also_related(crate::schema::multiplayer_game_player::Entity)
//.join(sea_orm::JoinType::InnerJoin, crate::schema::multiplayer_game_player::Relation::Game.def())
.filter(crate::schema::multiplayer_game::Column::IsComplete.eq(is_complete))
.filter(crate::schema::multiplayer_game_player::Column::UserId.eq(user_id))
.order_by_asc(crate::schema::multiplayer_game::Column::CreationTime)
//.into_model()
.one(&self.orm)
.await?
.map(|(x, _)| x))
}
pub async fn update_complete_game_by_game_guid(&self, game_guid: i64) -> Result<(), sea_orm::DbErr> {
crate::schema::multiplayer_game::Entity::update_many()
.col_expr(crate::schema::multiplayer_game::Column::IsComplete, sea_orm::sea_query::Expr::value(true))
.filter(crate::schema::multiplayer_game::Column::Guid.eq(game_guid))
.exec(&self.orm)
.await?;
Ok(())
}
pub async fn complete_all_games(&self) -> Result<(), sea_orm::DbErr> {
crate::schema::multiplayer_game::Entity::update_many()
.col_expr(crate::schema::multiplayer_game::Column::IsComplete, sea_orm::sea_query::Expr::value(true))
.filter(crate::schema::multiplayer_game::Column::IsComplete.eq(false))
.exec(&self.orm)
.await?;
Ok(())
}
pub async fn insert_game(&self, entity: crate::schema::multiplayer_game::ActiveModel) -> Result<crate::schema::multiplayer_game::Model, sea_orm::DbErr> {
entity.insert(&self.orm).await
}
pub async fn players_by_game_guid_and_completion(&self, game_guid: i64, is_complete: bool) -> Result<Vec<crate::schema::multiplayer_game_player::Model>, sea_orm::DbErr> {
crate::schema::multiplayer_game_player::Entity::find()
.join(sea_orm::JoinType::InnerJoin, crate::schema::multiplayer_game::Relation::Player.def())
.filter(crate::schema::multiplayer_game::Column::Guid.eq(game_guid))
.filter(crate::schema::multiplayer_game::Column::IsComplete.eq(is_complete))
.into_model::<crate::schema::multiplayer_game_player::Model>()
.all(&self.orm)
.await
}
pub async fn players_by_game_guid_and_completion_heavy(&self, game_guid: i64, is_complete: bool) -> Result<Vec<(crate::schema::multiplayer_game_player::Model, crate::schema::user::Model)>, sea_orm::DbErr> {
Ok(crate::schema::multiplayer_game_player::Entity::find()
.find_also_related(crate::schema::user::Entity)
.find_also_related(crate::schema::multiplayer_game::Entity)
//.join(sea_orm::JoinType::InnerJoin, crate::schema::multiplayer_game::Relation::Player.def())
//.join(sea_orm::JoinType::InnerJoin, crate::schema::user::Relation::Player.def())
.filter(crate::schema::multiplayer_game::Column::Guid.eq(game_guid))
.filter(crate::schema::multiplayer_game::Column::IsComplete.eq(is_complete))
.all(&self.orm)
.await?
.into_iter()
.filter_map(|(player, user, _)| user.map(|user| (player, user)))
.collect())
}
pub async fn players_by_game_id_and_completion(&self, game_id: i32) -> Result<Vec<crate::schema::multiplayer_game_player::Model>, sea_orm::DbErr> {
crate::schema::multiplayer_game_player::Entity::find()
.join(sea_orm::JoinType::InnerJoin, crate::schema::multiplayer_game::Relation::Player.def())
.filter(crate::schema::multiplayer_game::Column::Id.eq(game_id))
.all(&self.orm)
.await
}
pub async fn insert_players(&self, entities: Vec<crate::schema::multiplayer_game_player::ActiveModel>) -> Result<(), sea_orm::DbErr> {
crate::schema::multiplayer_game_player::Entity::insert_many(entities.into_iter()).exec(&self.orm).await?;
Ok(())
}
}