Switch factory trait over to i32 IDs

This commit is contained in:
NG (Graham) committed 2026-01-04 16:48:18 -05:00
1 parent 3015572170
commit 2e0c6b2b62
7 files changed
+9 -9

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@@ -311,7 +311,7 @@ pub struct VehicleInfo {
#[derive(Clone, Debug)]
pub enum VehicleDescriptor {
Factory {
factory: u32,
factory: i32,
},
Database {
garage: i32,
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@@ -200,7 +200,7 @@ impl PrefabVehicle {
pub enum PrefabId {
Factory {
#[serde(alias="crf")]
factory: u32,
factory: i32,
},
Database {
garage: i32,
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@@ -451,7 +451,7 @@ impl UserData {
Ok(Some(factory_vehicle)) => {
let uuid_i64 = crate::persist::user::uuid_sanitize(
standard_uuid_uniqueness
^ crate::persist::user::i64_join((1 << 30, *factory_id))
^ crate::persist::user::i64_join((1 << 30, *factory_id as u32))
);
let uuid_str = crate::persist::user::i64_as_uuid_str(uuid_i64);
let weapons_guess = weapon_order.guess_weapons(&mut std::io::Cursor::new(&factory_vehicle.0.cube_data));