Add social server and implement all op codes up until chat room connection blocks further requests

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NGnius (Graham) committed 2025-02-23 16:10:21 -05:00
1 parent d8885d811f
commit 2907376722
76 files changed
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use std::sync::{Arc, RwLock};
pub struct State {
pub crypto: Box<Arc<dyn polariton::packet::Cryptographer>>,
}
impl State {
pub fn new(c: Box<Arc<dyn polariton::packet::Cryptographer>>) -> Self {
Self {
crypto: c,
}
}
pub fn binrw_args(&self) -> polariton::packet::WriteArgs {
Some(self.crypto.clone())
}
pub fn user(&self) -> crate::UserTy {
RwLock::new(UserState::default())
}
}
#[derive(Default, Debug)]
pub struct UserState {
pub uuid: String,
pub token: String,
pub refresh_token: String,
}
impl UserState {
pub fn update_with_auth(&mut self, auth_str: &str) -> bool {
let splits: Vec<&str> = auth_str.split(';').collect();
if splits.len() != 3 {
log::warn!("Invalid auth payload: {}", auth_str);
false
} else {
self.uuid = splits[0].to_owned();
self.token = splits[1].to_owned();
self.refresh_token = splits[2].to_owned();
true
}
}
}