Don't count self-destruct in death stat (since it's already counted), fix #35

This commit is contained in:
NG (Graham) committed 2025-08-11 20:59:17 -04:00
1 parent 152ad240d0
commit 2642767a27
1 file changed
-10
-10
View File
@@ -585,16 +585,6 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
conn.connection.connection.disconnect();
}
}
if let Some(killed) = self.users.read().await.get(&player_id) {
killed.counters.deaths.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
let data = killed.counters.get_generic_packet(player_id, rlnl::types::IngameStatId::RobotDestroyed, None);
self.broadcast(
rlnl::event_code::NetworkEvent::UpdateGameStats,
literustlib::packet::Property::ReliableOrdered,
&data,
true,
).await;
}
}
}