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https://git.ngram.ca/OpenJam/rc-servers
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Get part way through loading (to sync) #30
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72
rc_multiplayer/src/matches/aggregate.rs
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72
rc_multiplayer/src/matches/aggregate.rs
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@@ -0,0 +1,72 @@
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pub struct GameMatches {
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matches: std::collections::HashMap<String, tokio::sync::mpsc::Sender<super::GameMessage>>,
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routing: std::collections::HashMap<i32, String>, // user id to game guid
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}
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impl GameMatches {
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pub fn new() -> Self {
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Self {
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matches: std::collections::HashMap::new(),
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routing: std::collections::HashMap::new(),
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}
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}
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pub fn spawn(self) -> tokio::sync::mpsc::Sender<super::GameMessage> {
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let (tx, rx) = tokio::sync::mpsc::channel(super::CHANNEL_BOUND);
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tokio::spawn(self.run(rx));
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tx
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}
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async fn start_new_match_engine(&self, _user: &Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>, guid: &str) -> tokio::sync::mpsc::Sender<super::GameMessage> {
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// TODO figure out gamemode and act accordingly
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let engine = super::GenericGamemodeEngine::new(guid.to_owned());
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engine.spawn()
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}
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async fn run(mut self, mut rx: tokio::sync::mpsc::Receiver<super::GameMessage>) {
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log::info!("Match message router has started");
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while !rx.is_closed() {
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if let Some(msg) = rx.recv().await {
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log::debug!("Match message router got a message");
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match msg {
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super::GameMessage::NewConnection { user, game_guid, connection, response, sender } => {
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if let Some(tx) = self.matches.get(&game_guid) {
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if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
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log::error!("Failed to send NewConnection game message to existing match");
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}
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} else {
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// create a new match
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log::info!("Creating new game {}", game_guid);
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let tx = self.start_new_match_engine(&user, &game_guid).await;
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self.matches.insert(game_guid.clone(), tx.clone());
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self.routing.insert(user.user_id(), game_guid.clone());
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if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
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log::error!("Failed to send NewConnection game message to new match");
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}
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}
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}
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msg => {
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let user_id = msg.user_id();
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if let Some(guid) = self.routing.get(&user_id) {
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if let Some(tx) = self.matches.get(guid) {
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if tx.is_closed() {
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self.matches.remove(guid);
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self.routing.remove(&user_id);
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} else {
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if tx.send(msg).await.is_err() {
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log::error!("Failed to route game message from user {} to match {}", user_id, guid);
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}
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}
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} else {
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self.routing.remove(&user_id);
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}
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} else {
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log::warn!("Got unroutable user {}", user_id);
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}
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}
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}
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}
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}
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log::warn!("Match message router has completed");
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}
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}
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