Allow client AIs to run on non-teammates when there are no teammates available, fix/answer #42

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NG (Graham) committed 2025-10-29 21:29:43 -04:00
1 parent 2007abd3df
commit 127de674b4
4 files changed
+75 -27

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+46 -19
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@@ -30,29 +30,56 @@ impl ClientAIPlayer {
#[async_trait::async_trait]
impl super::FakeUser for ClientAIPlayer {
async fn on_init(&self, descriptors: &[oj_rc_core::persist::user::PlayerDescriptor], player_id: u8) {
let first_fake_i = descriptors.iter()
.filter(|x| x.team == self.me.team)
.enumerate()
.find(|x| x.1.mode.is_some())
.map(|(i, _)| i)
.unwrap();
let my_i = descriptors.iter()
.enumerate()
.find(|x| x.1.player_id == player_id)
.map(|(i, _)| i)
.unwrap();
let real_teammates_count = descriptors.iter()
.filter(|x| x.team == self.me.team && x.mode.is_none())
.count();
let my_offset = (my_i - first_fake_i) % real_teammates_count;
for (i, teammate) in descriptors.iter().filter(|x| x.team == self.me.team && x.mode.is_none()).enumerate() {
if i >= my_offset {
self.set_assigned_to(Some(teammate.player_id));
break;
if real_teammates_count == 0 {
let real_players_count = descriptors.iter()
.filter(|x| x.mode.is_none())
.count();
let first_fake_i = descriptors.iter()
.enumerate()
.find(|x| x.1.mode.is_some())
.map(|(i, _)| i)
.unwrap();
let my_i = descriptors.iter()
.enumerate()
.find(|x| x.1.player_id == player_id)
.map(|(i, _)| i)
.unwrap();
let my_offset = (my_i - first_fake_i) % real_players_count;
for (i, teammate) in descriptors.iter().filter(|x| x.mode.is_none()).enumerate() {
if i >= my_offset {
self.set_assigned_to(Some(teammate.player_id));
break;
}
}
if self.assigned_to_player_id().is_none() {
log::warn!("Failed to assign client AI player {} to a real client; offset:{}, first_fake:{}, reals:{}, me:{}", player_id, my_offset, first_fake_i, real_teammates_count, my_i);
}
} else {
let first_fake_i = descriptors.iter()
.filter(|x| x.team == self.me.team)
.enumerate()
.find(|x| x.1.mode.is_some())
.map(|(i, _)| i)
.unwrap();
let my_i = descriptors.iter()
.filter(|x| x.team == self.me.team)
.enumerate()
.find(|x| x.1.player_id == player_id)
.map(|(i, _)| i)
.unwrap();
let my_offset = (my_i - first_fake_i) % real_teammates_count;
for (i, teammate) in descriptors.iter().filter(|x| x.team == self.me.team && x.mode.is_none()).enumerate() {
if i >= my_offset {
self.set_assigned_to(Some(teammate.player_id));
break;
}
}
if self.assigned_to_player_id().is_none() {
log::warn!("Failed to assign client AI player {} to a real client; offset:{}, first_fake:{}, reals:{}, me:{}", player_id, my_offset, first_fake_i, real_teammates_count, my_i);
}
}
if self.assigned_to_player_id().is_none() {
log::warn!("Failed to assign client AI player {} to a real client; offset:{}, first_fake:{}, reals:{}, me:{}", player_id, my_offset, first_fake_i, real_teammates_count, my_i);
}
}