Allow client AIs to run on non-teammates when there are no teammates available, fix/answer #42

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NG (Graham) committed 2025-10-29 21:29:43 -04:00
1 parent 2007abd3df
commit 127de674b4
4 files changed
+75 -27

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@@ -197,6 +197,10 @@ pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHa
{literustlib::packet::Property::ReliableOrdered as u8},
rlnl::events::ingame::AwardProtoniumDestroyedCubes,
>::handler(init_ctx))
.add(crate::handlers::Stub::<
{rlnl::event_code::NetworkEvent::ProtectTeamMateBonusRequest as i16},
rlnl::events::ingame::DestroyedHealedCubesBonus,
>::handler(init_ctx))
.add(player_leave::handler(init_ctx))
}