Add max_bulk_resend parameter for multiplayer server networking

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NG (Graham) committed 2026-01-24 18:36:29 -05:00
1 parent 753e9b0f51
commit 0db43497d8
2 files changed
+4 -1

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@@ -42,8 +42,9 @@ async fn main() -> std::io::Result<()> {
let mtu = oj_rc_core::ConfigProvider::<()>::network_config(&init_ctx.config).max_packet_size;
let dos_protection = oj_rc_core::ConfigProvider::<()>::server_config(&init_ctx.config).dos_protect;
let max_bulk_resend = oj_rc_core::ConfigProvider::<()>::network_config(&init_ctx.config).max_bulk_resend;
let event_handler = events::handler(&init_ctx).await;
let server = literustlib_server::Server::new(event_handler, (args.ip, args.port), mtu, dos_protection).await.expect("Bad server");
let server = literustlib_server::Server::new(event_handler, (args.ip, args.port), mtu, dos_protection, max_bulk_resend as usize).await.expect("Bad server");
let start_time = chrono::Utc::now();
START_TIMESTAMP_S.store(start_time.timestamp(), std::sync::atomic::Ordering::Relaxed);