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Don't revalidate client connection when client tries to revalidate game GUID, add more logging in this case of the client being glitchy
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@@ -28,8 +28,8 @@ impl User {
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}
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}
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},
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UserState::Authenticated(_) => {
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log::warn!("User already authenticated, ignoring");
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UserState::Authenticated(info) => {
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log::warn!("User {} already authenticated, ignoring", info.user.account_id());
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true
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}
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}
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