Files
xserver/glamor
Michel Dänzer 032af35657 glamor: Fix glamor_poly_fill_rect_gl xRectangle::width/height handling
(Using GLSL 1.30 or newer)

The width/height members of xRectangle are unsigned, but they were
being interpreted as signed when converting to floating point for the
vertex shader, producing incorrect drawing for values > 32767.

v2:
* Use separate GL_UNSIGNED_SHORT vertex attribute for width/height.
  (Eric Anholt)

Reviewed-by: Eric Anholt <eric@anholt.net>
2020-08-24 17:39:34 +02:00
..
2020-07-05 13:07:33 -07:00
2020-07-05 13:07:33 -07:00
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