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Refactor the drawing engines so we can explicitly allocate and release the framebuffer for a screen Move the setting of dwPaddedWidth into the DDNL engine, so it is updated when the framebuffer changes size Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk> Reviewed-by: Colin Harrison <colin.harrison@virgin.net> Tested-by: Colin Harrison <colin.harrison@virgin.net>