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Assuming the same number of window buffers, this results in one less pixmap per toplevel window, saving pixmap storage. v2: * Preserve xwl_window_buffer_get_available behaviour (Olivier Fourdan) v3: * Leave RegionEmpty call where it was in xwl_window_buffers_get_pixmap, so it takes effect for a newly allocated struct xwl_window_buffer. * Consolidate xwl_window_buffer->pixmap assignment in the same place.