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Problem:
lockedPtrButtons keeps the state of the buttons locked by a PointerKeys button
press. Unconditionally clearing the bits may cause stuck buttons in this
sequence of events:
1. type Shift + NumLock to enable PointerKeys
2. type 0/Ins on keypad to emulate Button 1 press
→ button1 press event to client
3. press and release button 1 on physical mouse
→ button1 release event to client
Button 1 on the MD is now stuck and cannot be released.
Cause:
XKB PointerKeys button events are posted through the XTEST pointer device.
Once a press is generated, the XTEST device's button is down. The DIX merges
the button state of all attached SDs, hence the MD will have a button down
while the XTEST device has a button down.
PointerKey button events are only generated on the master device to avoid
duplicate events (see XkbFakeDeviceButton()). If the MD has the
lockedPtrButtons bit cleared by a release event on a physical device, no
such event is generated when a keyboard device triggers the PointerKey
ButtonRelease trigger. Since the event - if generated - is posted through
the XTEST pointer device, lack of a generated ButtonRelease event on the
XTEST pointer device means the button is never released, resulting in the
stuck button observed above.
Solution:
This patch merges the MD's lockedPtrButtons with the one of all attached
slave devices on release events. Thus, as long as one attached keyboard has
a lockedPtrButtons bit set, this bit is kept in the MD. Once a PointerKey
button is released on all keyboards, the matching release event is emulated
from the MD through the XTEST pointer device, thus also releasing the button
in the DIX.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
The X server uses this directory to store the compiled version of the
current keymap and/or any scratch keymaps used by clients. The X server
or some other tool might destroy or replace the files in this directory,
so it is not a safe place to store compiled keymaps for long periods of
time. The default keymap for any server is usually stored in:
X<num>-default.xkm
where <num> is the display number of the server in question, which makes
it possible for several servers *on the same host* to share the same
directory.
Unless the X server is modified, sharing this directory between servers on
different hosts could cause problems.