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Instead of using DamageDamageRegion for reporting the first (virtual) damage in ProcDamageCreate that covers the borderClip of the drawable window, use a function DamageReportDamage directly (previously called damageReportDamage). This avoids sending all other damage listeners a full window update when a new damage object is created. As this patch makes DamageReportDamage a public interface, the function has been moved into the part of the file that contains all the other public functions. The function has not been otherwise modified. Signed-off-by: Erkki Seppälä <erkki.seppala@vincit.fi> Reviewed-by: Keith Packard <keithp@keithp.com> Signed-off-by: Keith Packard <keithp@keithp.com>