Files
xserver/render/miindex.c
Enrico Weigelt, metux IT consult a2d9d2078f render: use calloc() instead of malloc()
Using calloc() instead of malloc() as preventive measure, so there
never can be any hidden bugs or leaks due uninitialized memory.

The extra cost of using this compiler intrinsic should be practically
impossible to measure - in many cases a good compiler can even deduce
if certain areas really don't need to be zero'd (because they're written
to right after allocation) and create more efficient machine code.

The code pathes in question are pretty cold anyways, so it's probably
not worth even thinking about potential extra runtime costs.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-06-12 16:49:40 +02:00

327 lines
9.2 KiB
C

/*
*
* Copyright © 2001 Keith Packard, member of The XFree86 Project, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Keith Packard not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Keith Packard makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#include <dix-config.h>
#include "dix/colormap_priv.h"
#include "scrnintstr.h"
#include "gcstruct.h"
#include "pixmapstr.h"
#include "windowstr.h"
#include "mi.h"
#include "picturestr.h"
#include "mipict.h"
#include "colormapst.h"
#define NUM_CUBE_LEVELS 4
#define NUM_GRAY_LEVELS 13
static Bool
miBuildRenderColormap(ColormapPtr pColormap, Pixel * pixels, int *nump)
{
int r, g, b;
unsigned short red, green, blue;
Pixel pixel;
Bool used[MI_MAX_INDEXED];
int needed;
int policy;
int cube, gray;
int i, n;
if (pColormap->mid != pColormap->pScreen->defColormap) {
policy = PictureCmapPolicyAll;
}
else {
int avail = pColormap->pVisual->ColormapEntries;
policy = PictureCmapPolicy;
if (policy == PictureCmapPolicyDefault) {
if (avail >= 256 &&
(pColormap->pVisual->class | DynamicClass) == PseudoColor)
policy = PictureCmapPolicyColor;
else if (avail >= 64)
policy = PictureCmapPolicyGray;
else
policy = PictureCmapPolicyMono;
}
}
/*
* Make sure enough cells are free for the chosen policy
*/
for (;;) {
switch (policy) {
case PictureCmapPolicyAll:
needed = 0;
break;
case PictureCmapPolicyColor:
needed = 71;
break;
case PictureCmapPolicyGray:
needed = 11;
break;
case PictureCmapPolicyMono:
default:
needed = 0;
break;
}
if (needed <= pColormap->freeRed)
break;
policy--;
}
/*
* Compute size of cube and gray ramps
*/
cube = gray = 0;
switch (policy) {
case PictureCmapPolicyAll:
/*
* Allocate as big a cube as possible
*/
if ((pColormap->pVisual->class | DynamicClass) == PseudoColor) {
for (cube = 1;
cube * cube * cube < pColormap->pVisual->ColormapEntries;
cube++);
cube--;
if (cube == 1)
cube = 0;
}
else
cube = 0;
/*
* Figure out how many gray levels to use so that they
* line up neatly with the cube
*/
if (cube) {
needed = pColormap->pVisual->ColormapEntries - (cube * cube * cube);
/* levels to fill in with */
gray = needed / (cube - 1);
/* total levels */
gray = (gray + 1) * (cube - 1) + 1;
}
else
gray = pColormap->pVisual->ColormapEntries;
break;
case PictureCmapPolicyColor:
cube = NUM_CUBE_LEVELS;
/* fall through ... */
case PictureCmapPolicyGray:
gray = NUM_GRAY_LEVELS;
break;
case PictureCmapPolicyMono:
default:
gray = 2;
break;
}
memset(used, '\0', pColormap->pVisual->ColormapEntries * sizeof(Bool));
for (r = 0; r < cube; r++)
for (g = 0; g < cube; g++)
for (b = 0; b < cube; b++) {
pixel = 0;
red = (r * 65535 + (cube - 1) / 2) / (cube - 1);
green = (g * 65535 + (cube - 1) / 2) / (cube - 1);
blue = (b * 65535 + (cube - 1) / 2) / (cube - 1);
if (AllocColor(pColormap, &red, &green,
&blue, &pixel, 0) != Success)
return FALSE;
used[pixel] = TRUE;
}
for (g = 0; g < gray; g++) {
pixel = 0;
red = green = blue = (g * 65535 + (gray - 1) / 2) / (gray - 1);
if (AllocColor(pColormap, &red, &green, &blue, &pixel, 0) != Success)
return FALSE;
used[pixel] = TRUE;
}
n = 0;
for (i = 0; i < pColormap->pVisual->ColormapEntries; i++)
if (used[i])
pixels[n++] = i;
*nump = n;
return TRUE;
}
/* 0 <= red, green, blue < 32 */
static Pixel
FindBestColor(miIndexedPtr pIndexed, Pixel * pixels, int num,
int red, int green, int blue)
{
Pixel best = pixels[0];
int bestDist = 1 << 30;
int dist;
int dr, dg, db;
while (num--) {
Pixel pixel = *pixels++;
CARD32 v = pIndexed->rgba[pixel];
dr = ((v >> 19) & 0x1f);
dg = ((v >> 11) & 0x1f);
db = ((v >> 3) & 0x1f);
dr = dr - red;
dg = dg - green;
db = db - blue;
dist = dr * dr + dg * dg + db * db;
if (dist < bestDist) {
bestDist = dist;
best = pixel;
}
}
return best;
}
/* 0 <= gray < 32768 */
static Pixel
FindBestGray(miIndexedPtr pIndexed, Pixel * pixels, int num, int gray)
{
Pixel best = pixels[0];
int bestDist = 1 << 30;
int dist;
int dr;
int r;
while (num--) {
Pixel pixel = *pixels++;
CARD32 v = pIndexed->rgba[pixel];
r = v & 0xff;
r = r | (r << 8);
dr = gray - (r >> 1);
dist = dr * dr;
if (dist < bestDist) {
bestDist = dist;
best = pixel;
}
}
return best;
}
Bool
miInitIndexed(ScreenPtr pScreen, PictFormatPtr pFormat)
{
ColormapPtr pColormap = pFormat->index.pColormap;
VisualPtr pVisual = pColormap->pVisual;
Pixel pixels[MI_MAX_INDEXED];
xrgb rgb[MI_MAX_INDEXED];
int num;
int i;
Pixel p, r, g, b;
if (pVisual->ColormapEntries > MI_MAX_INDEXED)
return FALSE;
if (pVisual->class & DynamicClass) {
if (!miBuildRenderColormap(pColormap, pixels, &num))
return FALSE;
}
else {
num = pVisual->ColormapEntries;
for (p = 0; p < num; p++)
pixels[p] = p;
}
miIndexedPtr pIndexed = calloc(1, sizeof(miIndexedRec));
if (!pIndexed)
return FALSE;
pFormat->index.nvalues = num;
pFormat->index.pValues = xallocarray(num, sizeof(xIndexValue));
if (!pFormat->index.pValues) {
free(pIndexed);
return FALSE;
}
/*
* Build mapping from pixel value to ARGB
*/
QueryColors(pColormap, num, pixels, rgb, serverClient);
for (i = 0; i < num; i++) {
p = pixels[i];
pFormat->index.pValues[i].pixel = p;
pFormat->index.pValues[i].red = rgb[i].red;
pFormat->index.pValues[i].green = rgb[i].green;
pFormat->index.pValues[i].blue = rgb[i].blue;
pFormat->index.pValues[i].alpha = 0xffff;
pIndexed->rgba[p] = (0xff000000 |
((rgb[i].red & 0xff00) << 8) |
((rgb[i].green & 0xff00)) |
((rgb[i].blue & 0xff00) >> 8));
}
/*
* Build mapping from RGB to pixel value. This could probably be
* done a bit quicker...
*/
switch (pVisual->class | DynamicClass) {
case GrayScale:
pIndexed->color = FALSE;
for (r = 0; r < 32768; r++)
pIndexed->ent[r] = FindBestGray(pIndexed, pixels, num, r);
break;
case PseudoColor:
pIndexed->color = TRUE;
p = 0;
for (r = 0; r < 32; r++)
for (g = 0; g < 32; g++)
for (b = 0; b < 32; b++) {
pIndexed->ent[p] = FindBestColor(pIndexed, pixels, num,
r, g, b);
p++;
}
break;
}
pFormat->index.devPrivate = pIndexed;
return TRUE;
}
void
miCloseIndexed(ScreenPtr pScreen, PictFormatPtr pFormat)
{
free(pFormat->index.devPrivate);
pFormat->index.devPrivate = NULL;
free(pFormat->index.pValues);
pFormat->index.pValues = NULL;
}
void
miUpdateIndexed(ScreenPtr pScreen,
PictFormatPtr pFormat, int ndef, xColorItem * pdef)
{
miIndexedPtr pIndexed = pFormat->index.devPrivate;
if (pIndexed) {
while (ndef--) {
pIndexed->rgba[pdef->pixel] = (0xff000000 |
((pdef->red & 0xff00) << 8) |
((pdef->green & 0xff00)) |
((pdef->blue & 0xff00) >> 8));
pdef++;
}
}
}