Files
xserver/glamor
Keith Packard e977b404d7 glamor: * 1/size is faster than / size in VS
Pass the inverse of the texture size to glamor vertex shaders so that
we multiply by that instead of dividing by the size as multiplication
is generally faster than division.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-03-24 12:43:35 -07:00
..
2014-01-27 09:30:47 -08:00