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Using calloc() instead of malloc() as preventive measure, so there never can be any hidden bugs or leaks due uninitialized memory. The extra cost of using this compiler intrinsic should be practically impossible to measure - in many cases a good compiler can even deduce if certain areas really don't need to be zero'd (because they're written to right after allocation) and create more efficient machine code. The code pathes in question are pretty cold anyways, so it's probably not worth even thinking about potential extra runtime costs. Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
193 lines
5.2 KiB
C
193 lines
5.2 KiB
C
/*
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* Copyright © 2000 Keith Packard
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*
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* Permission to use, copy, modify, distribute, and sell this software and its
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* documentation for any purpose is hereby granted without fee, provided that
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* the above copyright notice appear in all copies and that both that
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* copyright notice and this permission notice appear in supporting
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* documentation, and that the name of Keith Packard not be used in
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* advertising or publicity pertaining to distribution of the software without
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* specific, written prior permission. Keith Packard makes no
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* representations about the suitability of this software for any purpose. It
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* is provided "as is" without express or implied warranty.
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*
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* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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#include <dix-config.h>
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#include <stdlib.h>
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#include <X11/X.h>
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#include "dix/screen_hooks_priv.h"
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#include "scrnintstr.h"
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#include "windowstr.h"
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#include "dixfontstr.h"
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#include "mi.h"
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#include "regionstr.h"
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#include "globals.h"
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#include "gcstruct.h"
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#include "shadow.h"
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static DevPrivateKeyRec shadowScrPrivateKeyRec;
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#define shadowScrPrivateKey (&shadowScrPrivateKeyRec)
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#define shadowGetBuf(pScr) ((shadowBufPtr) \
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dixLookupPrivate(&(pScr)->devPrivates, shadowScrPrivateKey))
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#define shadowBuf(pScr) shadowBufPtr pBuf = shadowGetBuf(pScr)
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#define wrap(priv, real, mem) {\
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priv->mem = real->mem; \
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real->mem = shadow##mem; \
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}
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#define unwrap(priv, real, mem) {\
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real->mem = priv->mem; \
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}
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static void
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shadowRedisplay(ScreenPtr pScreen)
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{
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shadowBuf(pScreen);
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RegionPtr pRegion;
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if (!pBuf || !pBuf->pDamage || !pBuf->update)
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return;
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pRegion = DamageRegion(pBuf->pDamage);
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if (RegionNotEmpty(pRegion)) {
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(*pBuf->update) (pScreen, pBuf);
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DamageEmpty(pBuf->pDamage);
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}
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}
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static void
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shadowBlockHandler(ScreenPtr pScreen, void *timeout)
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{
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shadowBuf(pScreen);
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shadowRedisplay(pScreen);
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unwrap(pBuf, pScreen, BlockHandler);
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pScreen->BlockHandler(pScreen, timeout);
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wrap(pBuf, pScreen, BlockHandler);
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}
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static void
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shadowGetImage(DrawablePtr pDrawable, int sx, int sy, int w, int h,
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unsigned int format, unsigned long planeMask, char *pdstLine)
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{
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ScreenPtr pScreen = pDrawable->pScreen;
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shadowBuf(pScreen);
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/* Many apps use GetImage to sync with the visible frame buffer */
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if (pDrawable->type == DRAWABLE_WINDOW)
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shadowRedisplay(pScreen);
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unwrap(pBuf, pScreen, GetImage);
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pScreen->GetImage(pDrawable, sx, sy, w, h, format, planeMask, pdstLine);
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wrap(pBuf, pScreen, GetImage);
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}
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static void shadowCloseScreen(CallbackListPtr *pcbl, ScreenPtr pScreen, void *unused)
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{
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dixScreenUnhookClose(pScreen, shadowCloseScreen);
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shadowBuf(pScreen);
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unwrap(pBuf, pScreen, GetImage);
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unwrap(pBuf, pScreen, BlockHandler);
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shadowRemove(pScreen, pBuf->pPixmap);
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DamageDestroy(pBuf->pDamage);
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dixDestroyPixmap(pBuf->pPixmap, 0);
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free(pBuf);
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}
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Bool
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shadowSetup(ScreenPtr pScreen)
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{
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if (!dixRegisterPrivateKey(&shadowScrPrivateKeyRec, PRIVATE_SCREEN, 0))
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return FALSE;
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if (!DamageSetup(pScreen))
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return FALSE;
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shadowBufPtr pBuf = calloc(1, sizeof(shadowBufRec));
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if (!pBuf)
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return FALSE;
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pBuf->pDamage = DamageCreate((DamageReportFunc) NULL,
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(DamageDestroyFunc) NULL,
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DamageReportNone, TRUE, pScreen, pScreen);
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if (!pBuf->pDamage) {
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free(pBuf);
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return FALSE;
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}
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dixScreenHookClose(pScreen, shadowCloseScreen);
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wrap(pBuf, pScreen, GetImage);
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wrap(pBuf, pScreen, BlockHandler);
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pBuf->update = 0;
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pBuf->window = 0;
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pBuf->pPixmap = 0;
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pBuf->closure = 0;
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pBuf->randr = 0;
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dixSetPrivate(&pScreen->devPrivates, shadowScrPrivateKey, pBuf);
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return TRUE;
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}
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Bool
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shadowAdd(ScreenPtr pScreen, PixmapPtr pPixmap, ShadowUpdateProc update,
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ShadowWindowProc window, int randr, void *closure)
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{
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shadowBuf(pScreen);
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/*
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* Map simple rotation values to bitmasks; fortunately,
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* these are all unique
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*/
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switch (randr) {
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case 0:
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randr = SHADOW_ROTATE_0;
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break;
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case 90:
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randr = SHADOW_ROTATE_90;
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break;
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case 180:
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randr = SHADOW_ROTATE_180;
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break;
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case 270:
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randr = SHADOW_ROTATE_270;
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break;
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}
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pBuf->update = update;
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pBuf->window = window;
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pBuf->randr = randr;
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pBuf->closure = closure;
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pBuf->pPixmap = pPixmap;
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DamageRegister(&pPixmap->drawable, pBuf->pDamage);
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return TRUE;
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}
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void
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shadowRemove(ScreenPtr pScreen, PixmapPtr pPixmap)
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{
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shadowBuf(pScreen);
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if (pBuf->pPixmap) {
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DamageUnregister(pBuf->pDamage);
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pBuf->update = 0;
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pBuf->window = 0;
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pBuf->randr = 0;
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pBuf->closure = 0;
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pBuf->pPixmap = 0;
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}
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}
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