265 Commits

Author SHA1 Message Date
stefan11111
5adae6c3b3 kdrive/fbdev: Don't try to accelerate rendering with glamor with a sw driver
It will likely be slower that unaccelerated rendering.
Command-line flags were added for overriding this.

Signed-off-by: stefan11111 <stefan11111@shitposting.expert>
2026-02-09 19:27:22 +01:00
Alan Coopersmith
d228cfd194 glamor: handle allocation failure in glamor_create_pixmap()
Reported by gcc 15.1:

../glamor/glamor.c: In function ‘glamor_create_pixmap’:
../glamor/glamor.c:233:23: warning: potential null pointer dereference
 [-Wnull-dereference]
  233 |     pixmap_priv->type = GLAMOR_TEXTURE_ONLY;
      |     ~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~
../glamor/glamor.c:228:26: warning: potential null pointer dereference
 [-Wnull-dereference]
  228 |     pixmap_priv->is_cbcr = (GLAMOR_CREATE_FORMAT_CBCR & usage) == GLAMOR_CREATE_FORMAT_CBCR;

Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Part-of: <https://gitlab.freedesktop.org/xorg/xserver/-/merge_requests/2094>
2025-11-27 12:03:27 +01:00
Alan Coopersmith
794c8e04a1 glamor: handle potential NULL return from GetPictureScreenIfSet()
Unlike GetPictureScreen(), GetPictureScreenIfSet() checks if the
private key is registered, and returns NULL if it is not.

Reported in https://gitlab.freedesktop.org/xorg/xserver/-/issues/1817:
xwayland-24.1.6/redhat-linux-build/../glamor/glamor.c:926:5:
 warning[-Wanalyzer-null-dereference]: dereference of NULL ‘ps’

Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Part-of: <https://gitlab.freedesktop.org/xorg/xserver/-/merge_requests/2094>
2025-11-27 12:03:27 +01:00
Enrico Weigelt, metux IT consult
f66ee7277e treewide: replace PICT_yuv2 by PIXMAN_yuy2
Try not to use old compat macros anymore, use the real ones instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-08-11 20:23:43 +02:00
Enrico Weigelt, metux IT consult
522a2d4280 treewide: replace PICT_x2r10g10b10 by PIXMAN_x2r10g10b10
Try not to use old compat macros anymore, use the real ones instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-08-11 20:23:43 +02:00
Enrico Weigelt, metux IT consult
aba79cbfca treewide: replace PICT_x2b10g10r10 by PIXMAN_x2b10g10r10
Try not to use old compat macros anymore, use the real ones instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-08-11 20:23:43 +02:00
Enrico Weigelt, metux IT consult
8cb07602ff treewide: replace PICT_x1r5g5b5 by PIXMAN_x1r5g5b5
Try not to use old compat macros anymore, use the real ones instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-08-11 20:23:43 +02:00
Enrico Weigelt, metux IT consult
4ce30fdb6b treewide: replace PICT_a8 by PIXMAN_a8
Try not to use old compat macros anymore, use the real ones instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-08-11 20:23:43 +02:00
Enrico Weigelt, metux IT consult
c113bc77ae treewide: replace PICT_a1 by PIXMAN_a1
Try not to use old compat macros anymore, use the real ones instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-08-11 20:23:43 +02:00
Enrico Weigelt, metux IT consult
b736739892 treewide: replace PICT_r5g6b5 by PIXMAN_r5g6b5
Try not to use old compat macros anymore, use the real ones instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-08-11 20:23:43 +02:00
Enrico Weigelt, metux IT consult
314540a597 treewide: replace PICT_x8r8g8b8 by PIXMAN_x8r8g8b8
Try not to use old compat macros anymore, use the real ones instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-08-11 20:23:43 +02:00
Enrico Weigelt, metux IT consult
35a43252ca treewide: replace PICT_a8r8g8b8 by PIXMAN_a8r8g8b8
Try not to use old compat macros anymore, use the real ones instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-08-11 20:23:43 +02:00
Enrico Weigelt, metux IT consult
cece84fa93 glamor: use PixmapDestroy hook
Wrapping ScreenRec's function pointers is problematic for many reasons,
so use the new pixmap destroy notify hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-06-12 16:46:44 +02:00
Enrico Weigelt, metux IT consult
a6a17034f3 glamor: use CloseScreen hook
Wrapping ScreenRec's function pointers is problematic for many reasons,
so use the new screen close notify hook instead.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-06-12 16:45:26 +02:00
Enrico Weigelt, metux IT consult
b0c9e95a61 glamor: BUG_RETURN*() on pixmap private data
Usually shouldn't happen trying to accessing pixmap's glamor private
data w/o having it initialized first. But just in case there's some
subtle bug, adding extra checks, which don't cost us much.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-06-12 16:31:49 +02:00
Enrico Weigelt, metux IT consult
faef79be75 glamor: protect from NULL return of GetPictureScreenIfSet()
GetPictureScreenIfSet() is designed that NULL can be returned.
Even though it should not happen in this particular case,
better be prepared for that, instead of just segfault'ing.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-06-12 16:31:46 +02:00
Enrico Weigelt, metux IT consult
bef5470f02 glamor: drop glamor_get_glvnd_vendor()
Not used anywhere, so no need to keep it around any longer.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2025-06-12 16:24:40 +02:00
Enrico Weigelt, metux IT consult
dec57e5796 treewide: replace xnfstrdup() calls by XNFstrdup()
This has been nothing but an alias for two decades now (somewhere in R6.6),
so there doesn't seem to be any practical need for this indirection.

The macro still needs to remain, as long as (external) drivers still using it.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Part-of: <https://gitlab.freedesktop.org/xorg/xserver/-/merge_requests/1529>
2024-07-26 23:41:34 +00:00
Balló György
007e98b186 glamor: Fallback to software rendering on GLSL link failure
Instead of thowing fatal error on GLSL link failure, fall back to software
rendering. This allows using Glamor on systems with limited hardware resources
(such as i915).

Part-of: <https://gitlab.freedesktop.org/xorg/xserver/-/merge_requests/1173>
2024-04-11 12:01:14 +00:00
Enrico Weigelt, metux IT consult
e343a52fcf glamor: drop duplicate _X_EXPORT from .c source
These are already defined in glamor.h

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Part-of: <https://gitlab.freedesktop.org/xorg/xserver/-/merge_requests/1274>
2024-03-03 22:34:26 +00:00
Konstantin Pugin
3caf7aa88d glamor: add glvnd_vendor private
This commit adds an ability to store a glvnd vendor in Glamor
structures, which can be used for initialize some vendor-based values
without hooking into DDX internals. Also this adds setting this value
into Xorg and Xwayland

Signed-off-by: Konstantin Pugin <ria.freelander@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Emma Anholt <emma@anholt.net>
2023-11-07 17:59:24 +03:00
Konstantin Pugin
e573d4ca03 glamor: accelerate incomplete textures for GL ES
If texture can be uploaded to GL using glTexImage2D normally, but
cannot be read back using glReadPixels, we still can accelerate it,
but we cannot create pixmap with FBO using this texture type. So,
add a flag to avoid such creations.

This allow us to accelerate 8-bit glyph masks on GL ES 2.0, because those
masks are used only as textures, and in next stages are rendered on RGBA
surfaces normally, so, we do not need to call glReadPixels on them.

This is needed for correctly working fonts on GL ES 2.0, due to inability
to use GL_RED and texture swizzle. We should use GL_ALPHA there, and
with this format we cannot have a complete framebuffer. But completed
framebuffer, according to testing, is not required for fonts anyway.
Also it fixes all 8-bit formats for GLES2.

Fixes #1362
Fixes #1411

Signed-off-by: Konstantin Pugin <ria.freelander@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Michel Dänzer <mdaenzer@redhat.com>
Acked-by: Martin Roukala <martin.roukala@mupuf.org>
2023-10-20 14:09:57 +03:00
Konstantin Pugin
ee107cd491 glamor: support GLES3 shaders
Some hardware (preferably mobile) working on GLES3 way faster than
on desktop GL and supports more features. This commit will allow using
GLES3 if glamor is running over GL ES, and version 3 is supported.

Changes are the following:
1. Add compatibility layer for 120/GLES2 shaders with defines in and out
2. Switch attribute and varying to in and out in almost all shaders
   (aside gradient)
3. Add newGL-only frag_color variable, which defines as gl_FragColor on
   old pipelines
4. Switch all shaders to use frag_color.
5. Previous commit is reverted, because now we have more than one GL ES
version, previous commit used to set version 100 for all ES shaders, which
is not true for ES 3

Signed-off-by: Konstantin Pugin <ria.freelander@gmail.com>
2023-10-09 17:25:28 +00:00
Konstantin
baaddf47d5 glamor: fixes GL_INVALID_ENUM errors on ES if there is no quads
If there is no quads to draw, then we have a possibility to call
glDrawElements with type as zero, which will generate
GL_INVALID_ENUM error. While this error is harmless, it is annoying.

Signed-off-by: Konstantin <ria.freelander@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2023-09-19 13:42:34 +03:00
Olivier Fourdan
c24910d0e1 glamor: Fix build without GBM
The functions glamor_egl_fd_from_pixmap()/glamor_egl_fds_from_pixmap()
are not available without GBM support.

So if GBM is not available or too old, the code would fail to link
trying to find the references to those functions.

Make sure we skip that code when glamor is built without GBM.

Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
2023-04-12 10:27:32 +02:00
Joshua Ashton
89163917e1 glamor: Don't glFlush/ctx switch unless any work has been performed
`glamor_make_current` is always called before any calls to GL.

Apply some dirty-tracking to whenever we call `glamor_make_current` so
that we can avoid a decent amount of redundant GL work on each
Dispatch cycle.

Gamescope previously was waking up an empty Xwayland server with an
XQueryPointer and I noticed a significant amount of churn doing
redundant GL work.

This has been addressed on the Gamescope side as well, but avoiding any
useless GL context switches and flushes when glamor is doing nothing
is still beneficial for CPU and power usage on portable devices.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Emma Anholt <emma@anholt.net>
Acked-by: Olivier Fourdan <ofourdan@redhat.com
2023-03-17 12:38:23 +00:00
Vasily Khoruzhick
05b8401eeb glamor: use dual source blend on GL 2.1 with ARB_ES2_compatibility
ARB_blend_func_extended may be exposed even without GLSL 1.30.
In order to use it we need GLES2 shaders that are available if
ARB_ES2_compatibility is exposed.

Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
2022-12-01 08:41:57 +00:00
Yuriy
65392d27d7 glamor: fix CbCr format handling
In GLES2, we cannot do GL_RED or GL_RG without GL_EXT_texture_rg.
So, add check for GL_EXT_texture_rg to make it working. Also add
a yuv2 pixman format into render.h to make Xv yuv rendering works.

Signed-off-by: Yuriy Vasilev <uuvasiliev@yandex.ru>

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
2022-12-01 08:41:57 +00:00
Konstantin
24cd5f34f8 glamor: make use of GL_EXT_texture_format_BGRA8888
For 24 and 32 bit depth pictures xserver uses PICT_x8r8g8b8 and PICT_a8r8g8b8 formats,
which must be backed with GL_BGRA format. It is present in OpenGL ES 2.0 only with
GL_EXT_texture_format_BGRA8888 extension. We require such extension in glamor_init,
so, why not to make use of it?
Fixes #1208
Fixes #1354

Signed-off-by: Konstantin Pugin <ria.freelander@gmail.com>

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
2022-12-01 08:41:57 +00:00
Adam Jackson
ea92cd2272 glamor: Don't open-code epoxy_glsl_version()
Reviewed-by: Emma Anholt <emma@anholt.net>
2021-09-15 19:14:23 +00:00
Adam Jackson
07fa12ad1d ephyr/glamor: Port to EGL
There's no real benefit to using GLX, and the other DDXes are using EGL
already, so let's converge on EGL so we can concentrate the fixes in one
place.

We go to some effort to avoid being the thing that requires libX11 here.
We prefer EGL_EXT_platform_xcb over _x11, and if forced to use the
latter we'll ask the dynamic linker for XGetXCBConnection and
XOpenDisplay rather than link against xlib stuff ourselves. Xephyr is
now a pure XCB application if it can be.

Reviewed-by: Emma Anholt <emma@anholt.net>
2021-09-15 19:14:23 +00:00
Povilas Kanapickas
e59e24c877 glamor: Fix handling of 1-bit pixmaps
Since 8702c938b3 the pixmap formats are
handled in a single place. In the process of conversion the difference
between pixmap formats that can be uploaded and those that can be
rendered on GL side has been lost. This affects only 1-bit pixmaps: as
they aren't supported on GL, but can be converted to a R8 or A8 format
for rendering (see glamor_get_tex_format_type_from_pictformat()).

To work around this we add a separate flag that specifies whether the
format actually supports rendering in GL, convert all checks to use this
flag and then add 1-bit pixmap formats that don't support rendering in
GL.

Fixes: 8702c938b3
Closes: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1210
Acked-by: Olivier Fourdan <ofourdan@redhat.com>
Tested-by: Olivier Fourdan <ofourdan@redhat.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Povilas Kanapickas <povilas@radix.lt>
2021-09-09 23:59:06 +00:00
Dave Airlie
a955286869 glamor: add EXT_gpu_shader4 support
This enables a number of the GLSL 1.30 paths on GPUs that have
EXT_gpu_shader4 but don't have GLSL 1.30 exposed.

(Intel gen4/5 mainly)

Reviewed-by: Adam Jackson <ajax@redhat.com>
2021-07-07 08:42:09 +10:00
Dave Airlie
a2f5b917f5 glamor: add glamor_glsl_has_ints wrapper
This should make adding gpu shader4 support cleaner

Reviewed-by: Adam Jackson <ajax@redhat.com>
2021-07-07 08:41:50 +10:00
Jose Maria Casanova Crespo
9adb13e296 glamor: Avoid using GL_QUADS on V3D
Like in 0e3f1252da ("glamor: Avoid using GL_QUADS on VC4")
this will avoid mesa to fallback doing conversion for QUADS primitives.

Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
2021-06-14 21:36:13 +02:00
Olivier Fourdan
3b265c59a6 glamor: Dump backtrace on GL error
Currrently, when a GL error is triggered, glamor would log the error
which may not be sufficient to trace it back to the cause of the error.

Also dump the backtrace which may give more information as to where the
error comes from.

Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
Reviewed-by: Martin Peres <martin.peres@mupuf.org>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
https://gitlab.freedesktop.org/xorg/xserver/-/issues/1156
2021-05-11 14:08:58 +02:00
Adam Jackson
b22b4da980 glamor: Fix debugging callback setup on GLES
You will not find GL_ARB_* extensions in a GLES context by definition,
the droid you're looking for is named GL_KHR_debug.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
2020-08-18 21:53:20 +00:00
Alan Coopersmith
23e83724df Fix spelling/wording issues
Most (but not all) of these were found by using
  codespell --builtin clear,rare,usage,informal,code,names
but not everything reported by that was fixed.

Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
2020-07-05 13:07:33 -07:00
Michel Dänzer
5bfca0038e glamor: Only use dual blending with GLSL >= 1.30
It can't be used with older GLSL. Fixes a crash when attempting to
anyway.

Closes: https://gitlab.freedesktop.org/xorg/xserver/issues/97
Fixes: e7308b6c77 "glamor: Add support for CA rendering in a single pass."
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-12-20 12:35:28 +01:00
Dor Askayo
0e9a0c203c xwayland: clear pixmaps after creation in rootless mode
When a pixmap is created with a backing FBO, the FBO should be cleared
to avoid rendering uninitialized memory. This could happen when the
pixmap is rendered without being filled in its entirety.

One example is when a top-level window without a background is
resized. The pixmap would be reallocated to prepare for more pixels,
but uninitialized memory would be rendered in the resize offset until
the client sends a frame that fills these additional pixels.

Another example is when a new top-level window is created without a
background. Uninitialized memory would be rendered after the pixmap is
allocated and before the client sends its first frame.

This issue is only apparent in OpenGL implementations that don't zero
the VRAM of allocated buffers by default, such as RadeonSI.

Signed-off-by: Dor Askayo <dor.askayo@gmail.com>
Closes: https://gitlab.freedesktop.org/xorg/xserver/issues/636
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
2019-11-07 12:25:42 +01:00
Michel Dänzer
535f14656a Revert https://gitlab.freedesktop.org/xorg/xserver/merge_requests/235
Caused assertion failures / crashes with Xorg.

Closes: https://gitlab.freedesktop.org/xorg/xserver/issues/916
2019-10-14 12:48:24 +02:00
Emil Velikov
744c419cb4 glamor: check for non NULL pixmap at close_screen
DDX such as Xorg, Xwayland & Xephyr do not destroy the pixmap before
they call into CloseScreen. At the same time Xvfb (support for glamor
coming with later commit) do.

As such the pixmap will be NULL and we'll crash out.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2019-10-11 12:03:42 +00:00
Olivier Fourdan
9e37e41fa7 glamor: return status from glamor_set_pixmap_texture()
Chnage the API for `glamor_set_pixmap_texture()` to return a status,
so that the caller can know whether it succeeded or not.

Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
2019-05-28 14:31:38 -04:00
Eric Anholt
8702c938b3 glamor: Introduce a central place for our pixmap format/type handling.
We had various helper functions trying to come up with the
internalformat/format/type/render formats for pixmaps, and it's much
nicer to just detect what those should be once at startup.  This gives
us a chance to do the right thing for GLES.

It also, notably, fixes our format/type for depth 15 and 16 setup for
desktop GL, so that we actually allocate 16bpp (GL_RGB/565) on most
drivers instead of 32bpp (GL_RGB/UBYTE).

GLES still has regressions over desktop (2 regressions in llvmpipe
XTS, many in rendercheck), but I think this is a good baseline.

Signed-off-by: Eric Anholt <eric@anholt.net>
2019-04-17 19:34:48 +00:00
Eric Anholt
c94da112a7 glamor: Plumb the pixmap through fbo creation instead of a "format"
For GLES, we're going to need a lot more logic for picking the
iformat/format/type of texture setup, so we'll want the pixmap's depth
and is_cbcr flag.

Signed-off-by: Eric Anholt <eric@anholt.net>
2019-04-17 19:34:48 +00:00
Eric Anholt
34485be256 glamor: Stop trying to store the pixmap's "format" in glamor_pixmap_fbo.
"format" is a bit of a confused term (internalformat vs GL format),
and all we really needed was "is this GL_RED?"

Signed-off-by: Eric Anholt <eric@anholt.net>
2019-04-17 19:34:48 +00:00
Eric Anholt
1b2e224d7d glamor: Switch the gl_flavor to a boolean is_gles.
There are only 2 flavors we are distinguishing -- GL versions are
handled separately.

Signed-off-by: Eric Anholt <eric@anholt.net>
2019-04-17 19:34:48 +00:00
Olivier Fourdan
74479a99ec glamor: pixmap FBO may not be allocated
If `_glamor_create_tex()` fails to allocate the FBO because of
GL_OUT_OF_MEMORY error, the `pixmap_priv->fbo` is NULL.

However, `glamor_get_pixmap_texture()` doesn't actually check whether
the `pixmap_priv->fbo` is NULL and will segfault with a NULL pointer
dereference trying to access the `pixmap_priv->fbo->tex`.

Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
Closes: https://gitlab.freedesktop.org/xorg/xserver/issues/647
2019-03-11 16:18:26 +00:00
Julien Isorce
44f5885686 glamor: add support for GL_RG
Allow to upload the CbCr plane of an NV12 image into a GL texture.

Signed-off-by: Julien Isorce <jisorce@oblong.com>
Tested-by: Olivier Fourdan <ofourdan@redhat.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2018-09-11 15:54:57 -04:00
Lyude Paul
186a21c4ba glamor: Unbreak glamor_fd_from_pixmap()
When support for allocating GBM BOs with modifiers was added,
glamor_fd_from_pixmap() was changed so that it would return an error if
it got a bo with modifiers set from glamor_fds_from_pixmap(). The
problem is that on systems that support BOs with modifiers,
glamor_fds_from_pixmap() will always return BOs with modifiers.

This means that glamor_fd_from_pixmap() was broken entirely, which broke
a number of other things including glamor_shareable_fd_from_pixmap(),
which meant that modesetting using multiple GPUs with the modesetting
DDX was also broken. Easy reproducer:

- Find a laptop with DRI prime that has outputs connected to the
  dedicated GPU and integrated GPU
- Try to enable one display on each using the modesetting DDX
- Fail

Since there isn't a way to ask for no modifiers from
glamor_fds_from_pixmap, we create a shared _glamor_fds_from_pixmap()
function used by both glamor_fds_from_pixmap() and
glamor_fd_from_pixmap() that calls down to the appropriate
glamor_egl_fd*_from_pixmap() function.

Signed-off-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Fixes: c8c276c956 ("glamor: Implement PixmapFromBuffers and BuffersFromPixmap")
2018-06-27 15:07:56 -04:00