render: use dixDestroyPixmap() instead of direct driver call

Direct calls to ScreenRec->DestroyPixmap() blocks cleaning up the wrapping
jungle, so use the proper dix function instead.

See: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1754

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
Part-of: <https://gitlab.freedesktop.org/xorg/xserver/-/merge_requests/1711>
This commit is contained in:
Enrico Weigelt, metux IT consult
2024-09-30 17:57:05 +02:00
parent d2a93d0346
commit c8607ca66f
4 changed files with 6 additions and 6 deletions

View File

@@ -1137,7 +1137,7 @@ ProcRenderAddGlyphs(ClientPtr client)
/* The picture takes a reference to the pixmap, so we
drop ours. */
(pScreen->DestroyPixmap) (pDstPix);
dixDestroyPixmap(pDstPix, 0);
pDstPix = NULL;
if (!pDst) {
@@ -1542,7 +1542,7 @@ ProcRenderCreateCursor(ClientPtr client)
free(mskbits);
return error;
}
(*pScreen->DestroyPixmap) (pPixmap);
dixDestroyPixmap(pPixmap, 0);
CompositePicture(PictOpSrc,
pSrc, 0, pPicture, 0, 0, 0, 0, 0, 0, width, height);
(*pScreen->GetImage) (pPicture->pDrawable,