glx: convert to direct GL dispatch (v2)

We now expect to be linked against something that provides the GL API,
instead of manually grubbing about in the DRI driver's dispatch table.
Since the GLX we expose calls GL functions that are meant to be looked
up dynamically, also add a way to thunk through to GetProcAddress.

This includes a refresh of the generated sources, which requires a
correspondingly new Mesa.

The GetProcAddress stubs are at the moment merely enough to make this
link against Mesa 9.2, but should really be provided for everything not
in the OpenGL 1.2 ABI.

v2: Explicitly hide the GetProcAddress stubs so we can't conflict with
libGL symbols; fix leading tab/space issues [anholt]

Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
This commit is contained in:
Adam Jackson
2013-07-10 10:00:46 -04:00
parent 8aacf47e17
commit be6680967a
39 changed files with 3678 additions and 41645 deletions

View File

@@ -36,10 +36,6 @@
#include "unpack.h"
#include "indirect_size.h"
#include "indirect_dispatch.h"
#include "glapitable.h"
#include "glapi.h"
#include "glthread.h"
#include "dispatch.h"
void
__glXDispSwap_Map1f(GLbyte * pc)
@@ -73,7 +69,7 @@ __glXDispSwap_Map1f(GLbyte * pc)
}
__GLX_SWAP_FLOAT_ARRAY(points, compsize);
CALL_Map1f(GET_DISPATCH(), (target, u1, u2, k, order, points));
glMap1f(target, u1, u2, k, order, points);
}
void
@@ -117,9 +113,7 @@ __glXDispSwap_Map2f(GLbyte * pc)
}
__GLX_SWAP_FLOAT_ARRAY(points, compsize);
CALL_Map2f(GET_DISPATCH(),
(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
points));
glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
void
@@ -167,7 +161,7 @@ __glXDispSwap_Map1d(GLbyte * pc)
#else
points = (GLdouble *) pc;
#endif
CALL_Map1d(GET_DISPATCH(), (target, u1, u2, k, order, points));
glMap1d(target, u1, u2, k, order, points);
}
void
@@ -223,9 +217,7 @@ __glXDispSwap_Map2d(GLbyte * pc)
#else
points = (GLdouble *) pc;
#endif
CALL_Map2d(GET_DISPATCH(),
(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
points));
glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
static void
@@ -337,39 +329,36 @@ __glXDispSwap_DrawArrays(GLbyte * pc)
switch (component) {
case GL_VERTEX_ARRAY:
CALL_EnableClientState(GET_DISPATCH(), (GL_VERTEX_ARRAY));
CALL_VertexPointer(GET_DISPATCH(), (numVals, datatype, stride, pc));
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(numVals, datatype, stride, pc);
break;
case GL_NORMAL_ARRAY:
CALL_EnableClientState(GET_DISPATCH(), (GL_NORMAL_ARRAY));
CALL_NormalPointer(GET_DISPATCH(), (datatype, stride, pc));
glEnableClientState(GL_NORMAL_ARRAY);
glNormalPointer(datatype, stride, pc);
break;
case GL_COLOR_ARRAY:
CALL_EnableClientState(GET_DISPATCH(), (GL_COLOR_ARRAY));
CALL_ColorPointer(GET_DISPATCH(), (numVals, datatype, stride, pc));
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(numVals, datatype, stride, pc);
break;
case GL_INDEX_ARRAY:
CALL_EnableClientState(GET_DISPATCH(), (GL_INDEX_ARRAY));
CALL_IndexPointer(GET_DISPATCH(), (datatype, stride, pc));
glEnableClientState(GL_INDEX_ARRAY);
glIndexPointer(datatype, stride, pc);
break;
case GL_TEXTURE_COORD_ARRAY:
CALL_EnableClientState(GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY));
CALL_TexCoordPointer(GET_DISPATCH(),
(numVals, datatype, stride, pc));
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(numVals, datatype, stride, pc);
break;
case GL_EDGE_FLAG_ARRAY:
CALL_EnableClientState(GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY));
CALL_EdgeFlagPointer(GET_DISPATCH(),
(stride, (const GLboolean *) pc));
glEnableClientState(GL_EDGE_FLAG_ARRAY);
glEdgeFlagPointer(stride, (const GLboolean *) pc);
break;
case GL_SECONDARY_COLOR_ARRAY:
CALL_EnableClientState(GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY));
CALL_SecondaryColorPointerEXT(GET_DISPATCH(),
(numVals, datatype, stride, pc));
glEnableClientState(GL_SECONDARY_COLOR_ARRAY);
glSecondaryColorPointerEXT(numVals, datatype, stride, pc);
break;
case GL_FOG_COORD_ARRAY:
CALL_EnableClientState(GET_DISPATCH(), (GL_FOG_COORD_ARRAY));
CALL_FogCoordPointerEXT(GET_DISPATCH(), (datatype, stride, pc));
glEnableClientState(GL_FOG_COORD_ARRAY);
glFogCoordPointerEXT(datatype, stride, pc);
break;
default:
break;
@@ -378,15 +367,15 @@ __glXDispSwap_DrawArrays(GLbyte * pc)
pc += __GLX_PAD(numVals * __glXTypeSize(datatype));
}
CALL_DrawArrays(GET_DISPATCH(), (primType, 0, numVertexes));
glDrawArrays(primType, 0, numVertexes);
/* turn off anything we might have turned on */
CALL_DisableClientState(GET_DISPATCH(), (GL_VERTEX_ARRAY));
CALL_DisableClientState(GET_DISPATCH(), (GL_NORMAL_ARRAY));
CALL_DisableClientState(GET_DISPATCH(), (GL_COLOR_ARRAY));
CALL_DisableClientState(GET_DISPATCH(), (GL_INDEX_ARRAY));
CALL_DisableClientState(GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY));
CALL_DisableClientState(GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY));
CALL_DisableClientState(GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY));
CALL_DisableClientState(GET_DISPATCH(), (GL_FOG_COORD_ARRAY));
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_INDEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_EDGE_FLAG_ARRAY);
glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
glDisableClientState(GL_FOG_COORD_ARRAY);
}