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render: fix refcounting of glyphs during ProcRenderAddGlyphs
Previously, AllocateGlyph would return a new glyph with refcount=0 and a re-used glyph would end up not changing the refcount at all. The resulting glyph_new array would thus have multiple entries pointing to the same non-refcounted glyphs. AddGlyph may free a glyph, resulting in a UAF when the same glyph pointer is then later used. Fix this by returning a refcount of 1 for a new glyph and always incrementing the refcount for a re-used glyph, followed by dropping that refcount back down again when we're done with it. CVE-2024-31083, ZDI-CAN-22880 This vulnerability was discovered by: Jan-Niklas Sohn working with Trend Micro Zero Day Initiative Part-of: <https://gitlab.freedesktop.org/xorg/xserver/-/merge_requests/1463>
This commit is contained in:
committed by
Alan Coopersmith
parent
6c684d035c
commit
bdca6c3d1f
@@ -1076,6 +1076,7 @@ ProcRenderAddGlyphs(ClientPtr client)
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if (glyph_new->glyph && glyph_new->glyph != DeletedGlyph) {
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glyph_new->found = TRUE;
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++glyph_new->glyph->refcnt;
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}
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else {
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GlyphPtr glyph;
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@@ -1168,8 +1169,10 @@ ProcRenderAddGlyphs(ClientPtr client)
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err = BadAlloc;
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goto bail;
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}
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for (i = 0; i < nglyphs; i++)
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for (i = 0; i < nglyphs; i++) {
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AddGlyph(glyphSet, glyphs[i].glyph, glyphs[i].id);
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FreeGlyph(glyphs[i].glyph, glyphSet->fdepth);
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}
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if (glyphsBase != glyphsLocal)
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free(glyphsBase);
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@@ -1179,9 +1182,13 @@ ProcRenderAddGlyphs(ClientPtr client)
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FreePicture((void *) pSrc, 0);
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if (pSrcPix)
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FreeScratchPixmapHeader(pSrcPix);
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for (i = 0; i < nglyphs; i++)
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if (glyphs[i].glyph && !glyphs[i].found)
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free(glyphs[i].glyph);
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for (i = 0; i < nglyphs; i++) {
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if (glyphs[i].glyph) {
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--glyphs[i].glyph->refcnt;
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if (!glyphs[i].found)
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free(glyphs[i].glyph);
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}
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}
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if (glyphsBase != glyphsLocal)
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free(glyphsBase);
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return err;
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