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dri2: support glXWaitGL & glXWaitX by copying fake front to front and
vice-versa.
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@@ -49,6 +49,8 @@ struct __GLXdrawable {
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GLboolean (*swapBuffers)(__GLXdrawable *);
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void (*copySubBuffer)(__GLXdrawable *drawable,
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int x, int y, int w, int h);
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void (*waitX)(__GLXdrawable *);
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void (*waitGL)(__GLXdrawable *);
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DrawablePtr pDraw;
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XID drawId;
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