diff --git a/hw/kdrive/fbdev/fb_glamor.c b/hw/kdrive/fbdev/fb_glamor.c index 2a421bb097..6a7787aaea 100644 --- a/hw/kdrive/fbdev/fb_glamor.c +++ b/hw/kdrive/fbdev/fb_glamor.c @@ -47,7 +47,7 @@ fbdev_glamor_egl_cleanup(FbdevScrPriv *scrpriv) } static void -glamor_egl_make_current(struct glamor_context *glamor_ctx) +fbdev_glamor_egl_make_current(struct glamor_context *glamor_ctx) { /* There's only a single global dispatch table in Mesa. EGL, GLX, * and AIGLX's direct dispatch table manipulation don't talk to @@ -138,7 +138,7 @@ fbdevFiniAccel(ScreenPtr pScreen) } static Bool -glamor_query_devices_ext(EGLDeviceEXT **devices, EGLint *num_devices) +fbdev_glamor_query_devices_ext(EGLDeviceEXT **devices, EGLint *num_devices) { EGLint max_devices = 0; @@ -178,7 +178,7 @@ glamor_query_devices_ext(EGLDeviceEXT **devices, EGLint *num_devices) } static inline Bool -glamor_egl_device_matches_config(EGLDeviceEXT device, Bool strict) +fbdev_glamor_egl_device_matches_config(EGLDeviceEXT device, Bool strict) { if (!strict) { return TRUE; @@ -232,17 +232,17 @@ fbdev_glamor_egl_init_display(FbdevScrPriv *scrpriv) scrpriv->display = EGL_NO_DISPLAY; \ } - if (glamor_query_devices_ext(&devices, &num_devices)) { + if (fbdev_glamor_query_devices_ext(&devices, &num_devices)) { /* Try a strict match first */ for (uint32_t i = 0; i < num_devices; i++) { - if (glamor_egl_device_matches_config(devices[i], TRUE)) { + if (fbdev_glamor_egl_device_matches_config(devices[i], TRUE)) { GLAMOR_EGL_TRY_PLATFORM(EGL_PLATFORM_DEVICE_EXT, devices[i], TRUE); } } /* Try a try a less strict match now */ for (uint32_t i = 0; i < num_devices; i++) { - if (glamor_egl_device_matches_config(devices[i], FALSE)) { + if (fbdev_glamor_egl_device_matches_config(devices[i], FALSE)) { GLAMOR_EGL_TRY_PLATFORM(EGL_PLATFORM_DEVICE_EXT, devices[i], TRUE); } } @@ -380,7 +380,7 @@ glamor_egl_screen_init(ScreenPtr pScreen, struct glamor_context *glamor_ctx) glamor_ctx->display = scrpriv->display; glamor_ctx->ctx = scrpriv->ctx; glamor_ctx->surface = EGL_NO_SURFACE; - glamor_ctx->make_current = glamor_egl_make_current; + glamor_ctx->make_current = fbdev_glamor_egl_make_current; } /* Stubs for glamor */