#include <stdlib.h>

#include "glamor_priv.h"

static inline glamor_pixmap_private_large_t *
__glamor_large(glamor_pixmap_private *pixmap_priv) {
    assert(pixmap_priv->type == GLAMOR_TEXTURE_LARGE);
    return &pixmap_priv->large;
}

/**
 * Clip the boxes regards to each pixmap's block array.
 *
 * Should translate the region to relative coords to the pixmap,
 * start at (0,0).
 */
#if 0
//#define DEBUGF(str, ...)  do {} while(0)
#define DEBUGF(str, ...) ErrorF(str, ##__VA_ARGS__)
//#define DEBUGRegionPrint(x) do {} while (0)
#define DEBUGRegionPrint RegionPrint
#endif

static glamor_pixmap_clipped_regions *
__glamor_compute_clipped_regions(int block_w,
                                 int block_h,
                                 int block_stride,
                                 int x, int y,
                                 int w, int h,
                                 RegionPtr region,
                                 int *n_region, int reverse, int upsidedown)
{
    glamor_pixmap_clipped_regions *clipped_regions;
    BoxPtr extent;
    int start_x, start_y, end_x, end_y;
    int start_block_x, start_block_y;
    int end_block_x, end_block_y;
    int loop_start_block_x, loop_start_block_y;
    int loop_end_block_x, loop_end_block_y;
    int loop_block_stride;
    int i, j, delta_i, delta_j;
    RegionRec temp_region;
    RegionPtr current_region;
    int block_idx;
    int k = 0;
    int temp_block_idx;

    extent = RegionExtents(region);
    start_x = MAX(x, extent->x1);
    start_y = MAX(y, extent->y1);
    end_x = MIN(x + w, extent->x2);
    end_y = MIN(y + h, extent->y2);

    DEBUGF("start compute clipped regions:\n");
    DEBUGF("block w %d h %d  x %d y %d w %d h %d, block_stride %d \n",
           block_w, block_h, x, y, w, h, block_stride);
    DEBUGRegionPrint(region);

    DEBUGF("start_x %d start_y %d end_x %d end_y %d \n", start_x, start_y,
           end_x, end_y);

    if (start_x >= end_x || start_y >= end_y) {
        *n_region = 0;
        return NULL;
    }

    start_block_x = (start_x - x) / block_w;
    start_block_y = (start_y - y) / block_h;
    end_block_x = (end_x - x) / block_w;
    end_block_y = (end_y - y) / block_h;

    clipped_regions = calloc((end_block_x - start_block_x + 1)
                             * (end_block_y - start_block_y + 1),
                             sizeof(*clipped_regions));

    DEBUGF("startx %d starty %d endx %d endy %d \n",
           start_x, start_y, end_x, end_y);
    DEBUGF("start_block_x %d end_block_x %d \n", start_block_x, end_block_x);
    DEBUGF("start_block_y %d end_block_y %d \n", start_block_y, end_block_y);

    if (!reverse) {
        loop_start_block_x = start_block_x;
        loop_end_block_x = end_block_x + 1;
        delta_i = 1;
    }
    else {
        loop_start_block_x = end_block_x;
        loop_end_block_x = start_block_x - 1;
        delta_i = -1;
    }

    if (!upsidedown) {
        loop_start_block_y = start_block_y;
        loop_end_block_y = end_block_y + 1;
        delta_j = 1;
    }
    else {
        loop_start_block_y = end_block_y;
        loop_end_block_y = start_block_y - 1;
        delta_j = -1;
    }

    loop_block_stride = delta_j * block_stride;
    block_idx = (loop_start_block_y - delta_j) * block_stride;

    for (j = loop_start_block_y; j != loop_end_block_y; j += delta_j) {
        block_idx += loop_block_stride;
        temp_block_idx = block_idx + loop_start_block_x;
        for (i = loop_start_block_x;
             i != loop_end_block_x; i += delta_i, temp_block_idx += delta_i) {
            BoxRec temp_box;

            temp_box.x1 = x + i * block_w;
            temp_box.y1 = y + j * block_h;
            temp_box.x2 = MIN(temp_box.x1 + block_w, end_x);
            temp_box.y2 = MIN(temp_box.y1 + block_h, end_y);
            RegionInitBoxes(&temp_region, &temp_box, 1);
            DEBUGF("block idx %d \n", temp_block_idx);
            DEBUGRegionPrint(&temp_region);
            current_region = RegionCreate(NULL, 4);
            RegionIntersect(current_region, &temp_region, region);
            DEBUGF("i %d j %d  region: \n", i, j);
            DEBUGRegionPrint(current_region);
            if (RegionNumRects(current_region)) {
                clipped_regions[k].region = current_region;
                clipped_regions[k].block_idx = temp_block_idx;
                k++;
            }
            else
                RegionDestroy(current_region);
            RegionUninit(&temp_region);
        }
    }

    *n_region = k;
    return clipped_regions;
}

/**
 * Do a two round clipping,
 * first is to clip the region regard to current pixmap's
 * block array. Then for each clipped region, do a inner
 * block clipping. This is to make sure the final result
 * will be shapped by inner_block_w and inner_block_h, and
 * the final region also will not cross the pixmap's block
 * boundary.
 *
 * This is mainly used by transformation support when do
 * compositing.
 */

glamor_pixmap_clipped_regions *
glamor_compute_clipped_regions_ext(glamor_pixmap_private *pixmap_priv,
                                   RegionPtr region,
                                   int *n_region,
                                   int inner_block_w, int inner_block_h,
                                   int reverse, int upsidedown)
{
    glamor_pixmap_clipped_regions *clipped_regions, *inner_regions,
        *result_regions;
    int i, j, x, y, k, inner_n_regions;
    int width, height;
    BoxPtr box_array;
    BoxRec small_box;
    int block_w, block_h;

    DEBUGF("ext called \n");

    if (pixmap_priv->type != GLAMOR_TEXTURE_LARGE) {
        clipped_regions = calloc(1, sizeof(*clipped_regions));
        if (clipped_regions == NULL) {
            *n_region = 0;
            return NULL;
        }
        clipped_regions[0].region = RegionCreate(NULL, 1);
        clipped_regions[0].block_idx = 0;
        RegionCopy(clipped_regions[0].region, region);
        *n_region = 1;
        block_w = pixmap_priv->base.pixmap->drawable.width;
        block_h = pixmap_priv->base.pixmap->drawable.height;
        box_array = &small_box;
        small_box.x1 = small_box.y1 = 0;
        small_box.x2 = block_w;
        small_box.y2 = block_h;
    }
    else {
        glamor_pixmap_private_large_t *priv = __glamor_large(pixmap_priv);

        clipped_regions = __glamor_compute_clipped_regions(priv->block_w,
                                                           priv->block_h,
                                                           priv->block_wcnt,
                                                           0, 0,
                                                           priv->base.pixmap->
                                                           drawable.width,
                                                           priv->base.pixmap->
                                                           drawable.height,
                                                           region, n_region,
                                                           reverse, upsidedown);

        if (clipped_regions == NULL) {
            *n_region = 0;
            return NULL;
        }
        block_w = priv->block_w;
        block_h = priv->block_h;
        box_array = priv->box_array;
    }
    if (inner_block_w >= block_w && inner_block_h >= block_h)
        return clipped_regions;
    result_regions = calloc(*n_region
                            * ((block_w + inner_block_w - 1) /
                               inner_block_w)
                            * ((block_h + inner_block_h - 1) /
                               inner_block_h), sizeof(*result_regions));
    k = 0;
    for (i = 0; i < *n_region; i++) {
        x = box_array[clipped_regions[i].block_idx].x1;
        y = box_array[clipped_regions[i].block_idx].y1;
        width = box_array[clipped_regions[i].block_idx].x2 - x;
        height = box_array[clipped_regions[i].block_idx].y2 - y;
        inner_regions = __glamor_compute_clipped_regions(inner_block_w,
                                                         inner_block_h,
                                                         0, x, y,
                                                         width,
                                                         height,
                                                         clipped_regions[i].
                                                         region,
                                                         &inner_n_regions,
                                                         reverse, upsidedown);
        for (j = 0; j < inner_n_regions; j++) {
            result_regions[k].region = inner_regions[j].region;
            result_regions[k].block_idx = clipped_regions[i].block_idx;
            k++;
        }
        free(inner_regions);
    }
    *n_region = k;
    free(clipped_regions);
    return result_regions;
}

/*
 *
 * For the repeat pad mode, we can simply convert the region and
 * let the out-of-box region can cover the needed edge of the source/mask
 * Then apply a normal clip we can get what we want.
 */
static RegionPtr
_glamor_convert_pad_region(RegionPtr region, int w, int h)
{
    RegionPtr pad_region;
    int nrect;
    BoxPtr box;
    int overlap;

    nrect = RegionNumRects(region);
    box = RegionRects(region);
    pad_region = RegionCreate(NULL, 4);
    if (pad_region == NULL)
        return NULL;
    while (nrect--) {
        BoxRec pad_box;
        RegionRec temp_region;

        pad_box = *box;
        if (pad_box.x1 < 0 && pad_box.x2 <= 0)
            pad_box.x2 = 1;
        else if (pad_box.x1 >= w && pad_box.x2 > w)
            pad_box.x1 = w - 1;
        if (pad_box.y1 < 0 && pad_box.y2 <= 0)
            pad_box.y2 = 1;
        else if (pad_box.y1 >= h && pad_box.y2 > h)
            pad_box.y1 = h - 1;
        RegionInitBoxes(&temp_region, &pad_box, 1);
        RegionAppend(pad_region, &temp_region);
        RegionUninit(&temp_region);
        box++;
    }
    RegionValidate(pad_region, &overlap);
    return pad_region;
}

/*
 * For one type of large pixmap, its one direction is not exceed the
 * size limitation, and in another word, on one direction it has only
 * one block.
 *
 * This case of reflect repeating, we can optimize it and avoid repeat
 * clip on that direction. We can just enlarge the repeat box and can
 * cover all the dest region on that direction. But latter, we need to
 * fixup the clipped result to get a correct coords for the subsequent
 * processing. This function is to do the coords correction.
 *
 * */
static void
_glamor_largepixmap_reflect_fixup(short *xy1, short *xy2, int wh)
{
    int odd1, odd2;
    int c1, c2;

    if (*xy2 - *xy1 > wh) {
        *xy1 = 0;
        *xy2 = wh;
        return;
    }
    modulus(*xy1, wh, c1);
    odd1 = ((*xy1 - c1) / wh) & 0x1;
    modulus(*xy2, wh, c2);
    odd2 = ((*xy2 - c2) / wh) & 0x1;

    if (odd1 && odd2) {
        *xy1 = wh - c2;
        *xy2 = wh - c1;
    }
    else if (odd1 && !odd2) {
        *xy1 = 0;
        *xy2 = MAX(c2, wh - c1);
    }
    else if (!odd1 && odd2) {
        *xy2 = wh;
        *xy1 = MIN(c1, wh - c2);
    }
    else {
        *xy1 = c1;
        *xy2 = c2;
    }
}

/**
 * Clip the boxes regards to each pixmap's block array.
 *
 * Should translate the region to relative coords to the pixmap,
 * start at (0,0).
 *
 * @is_transform: if it is set, it has a transform matrix.
 *
 */
static glamor_pixmap_clipped_regions *
_glamor_compute_clipped_regions(glamor_pixmap_private *pixmap_priv,
                                RegionPtr region, int *n_region,
                                int repeat_type, int is_transform,
                                int reverse, int upsidedown)
{
    glamor_pixmap_clipped_regions *clipped_regions;
    BoxPtr extent;
    int i, j;
    RegionPtr current_region;
    int pixmap_width, pixmap_height;
    int m;
    BoxRec repeat_box;
    RegionRec repeat_region;
    int right_shift = 0;
    int down_shift = 0;
    int x_center_shift = 0, y_center_shift = 0;
    glamor_pixmap_private_large_t *priv;

    DEBUGRegionPrint(region);
    if (pixmap_priv->type != GLAMOR_TEXTURE_LARGE) {
        clipped_regions = calloc(1, sizeof(*clipped_regions));
        clipped_regions[0].region = RegionCreate(NULL, 1);
        clipped_regions[0].block_idx = 0;
        RegionCopy(clipped_regions[0].region, region);
        *n_region = 1;
        return clipped_regions;
    }

    priv = __glamor_large(pixmap_priv);

    pixmap_width = priv->base.pixmap->drawable.width;
    pixmap_height = priv->base.pixmap->drawable.height;
    if (repeat_type == 0 || repeat_type == RepeatPad) {
        RegionPtr saved_region = NULL;

        if (repeat_type == RepeatPad) {
            saved_region = region;
            region =
                _glamor_convert_pad_region(saved_region, pixmap_width,
                                           pixmap_height);
            if (region == NULL) {
                *n_region = 0;
                return NULL;
            }
        }
        clipped_regions = __glamor_compute_clipped_regions(priv->block_w,
                                                           priv->block_h,
                                                           priv->block_wcnt,
                                                           0, 0,
                                                           priv->base.pixmap->
                                                           drawable.width,
                                                           priv->base.pixmap->
                                                           drawable.height,
                                                           region, n_region,
                                                           reverse, upsidedown);
        if (saved_region)
            RegionDestroy(region);
        return clipped_regions;
    }
    extent = RegionExtents(region);

    x_center_shift = extent->x1 / pixmap_width;
    if (x_center_shift < 0)
        x_center_shift--;
    if (abs(x_center_shift) & 1)
        x_center_shift++;
    y_center_shift = extent->y1 / pixmap_height;
    if (y_center_shift < 0)
        y_center_shift--;
    if (abs(y_center_shift) & 1)
        y_center_shift++;

    if (extent->x1 < 0)
        right_shift = ((-extent->x1 + pixmap_width - 1) / pixmap_width);
    if (extent->y1 < 0)
        down_shift = ((-extent->y1 + pixmap_height - 1) / pixmap_height);

    if (right_shift != 0 || down_shift != 0) {
        if (repeat_type == RepeatReflect) {
            right_shift = (right_shift + 1) & ~1;
            down_shift = (down_shift + 1) & ~1;
        }
        RegionTranslate(region, right_shift * pixmap_width,
                        down_shift * pixmap_height);
    }

    extent = RegionExtents(region);
    /* Tile a large pixmap to another large pixmap.
     * We can't use the target large pixmap as the
     * loop variable, instead we need to loop for all
     * the blocks in the tile pixmap.
     *
     * simulate repeat each single block to cover the
     * target's blocks. Two special case:
     * a block_wcnt == 1 or block_hcnt ==1, then we
     * only need to loop one direction as the other
     * direction is fully included in the first block.
     *
     * For the other cases, just need to start
     * from a proper shiftx/shifty, and then increase
     * y by tile_height each time to walk trhough the
     * target block and then walk trhough the target
     * at x direction by increate tile_width each time.
     *
     * This way, we can consolidate all the sub blocks
     * of the target boxes into one tile source's block.
     *
     * */
    m = 0;
    clipped_regions = calloc(priv->block_wcnt * priv->block_hcnt,
                             sizeof(*clipped_regions));
    if (clipped_regions == NULL) {
        *n_region = 0;
        return NULL;
    }
    if (right_shift != 0 || down_shift != 0) {
        DEBUGF("region to be repeated shifted \n");
        DEBUGRegionPrint(region);
    }
    DEBUGF("repeat pixmap width %d height %d \n", pixmap_width, pixmap_height);
    DEBUGF("extent x1 %d y1 %d x2 %d y2 %d \n", extent->x1, extent->y1,
           extent->x2, extent->y2);
    for (j = 0; j < priv->block_hcnt; j++) {
        for (i = 0; i < priv->block_wcnt; i++) {
            int dx = pixmap_width;
            int dy = pixmap_height;
            int idx;
            int shift_x;
            int shift_y;
            int saved_y1, saved_y2;
            int x_idx = 0, y_idx = 0, saved_y_idx = 0;
            RegionRec temp_region;
            BoxRec reflect_repeat_box;
            BoxPtr valid_repeat_box;

            shift_x = (extent->x1 / pixmap_width) * pixmap_width;
            shift_y = (extent->y1 / pixmap_height) * pixmap_height;
            idx = j * priv->block_wcnt + i;
            if (repeat_type == RepeatReflect) {
                x_idx = (extent->x1 / pixmap_width);
                y_idx = (extent->y1 / pixmap_height);
            }

            /* Construct a rect to clip the target region. */
            repeat_box.x1 = shift_x + priv->box_array[idx].x1;
            repeat_box.y1 = shift_y + priv->box_array[idx].y1;
            if (priv->block_wcnt == 1) {
                repeat_box.x2 = extent->x2;
                dx = extent->x2 - repeat_box.x1;
            }
            else
                repeat_box.x2 = shift_x + priv->box_array[idx].x2;
            if (priv->block_hcnt == 1) {
                repeat_box.y2 = extent->y2;
                dy = extent->y2 - repeat_box.y1;
            }
            else
                repeat_box.y2 = shift_y + priv->box_array[idx].y2;

            current_region = RegionCreate(NULL, 4);
            RegionInit(&temp_region, NULL, 4);
            DEBUGF("init repeat box %d %d %d %d \n",
                   repeat_box.x1, repeat_box.y1, repeat_box.x2, repeat_box.y2);

            if (repeat_type == RepeatNormal) {
                saved_y1 = repeat_box.y1;
                saved_y2 = repeat_box.y2;
                for (; repeat_box.x1 < extent->x2;
                     repeat_box.x1 += dx, repeat_box.x2 += dx) {
                    repeat_box.y1 = saved_y1;
                    repeat_box.y2 = saved_y2;
                    for (repeat_box.y1 = saved_y1, repeat_box.y2 = saved_y2;
                         repeat_box.y1 < extent->y2;
                         repeat_box.y1 += dy, repeat_box.y2 += dy) {

                        RegionInitBoxes(&repeat_region, &repeat_box, 1);
                        DEBUGF("Start to clip repeat region: \n");
                        DEBUGRegionPrint(&repeat_region);
                        RegionIntersect(&temp_region, &repeat_region, region);
                        DEBUGF("clip result:\n");
                        DEBUGRegionPrint(&temp_region);
                        RegionAppend(current_region, &temp_region);
                        RegionUninit(&repeat_region);
                    }
                }
            }
            else if (repeat_type == RepeatReflect) {
                saved_y1 = repeat_box.y1;
                saved_y2 = repeat_box.y2;
                saved_y_idx = y_idx;
                for (;; repeat_box.x1 += dx, repeat_box.x2 += dx) {
                    repeat_box.y1 = saved_y1;
                    repeat_box.y2 = saved_y2;
                    y_idx = saved_y_idx;
                    reflect_repeat_box.x1 = (x_idx & 1) ?
                        ((2 * x_idx + 1) * dx - repeat_box.x2) : repeat_box.x1;
                    reflect_repeat_box.x2 = (x_idx & 1) ?
                        ((2 * x_idx + 1) * dx - repeat_box.x1) : repeat_box.x2;
                    valid_repeat_box = &reflect_repeat_box;

                    if (valid_repeat_box->x1 >= extent->x2)
                        break;
                    for (repeat_box.y1 = saved_y1, repeat_box.y2 = saved_y2;;
                         repeat_box.y1 += dy, repeat_box.y2 += dy) {

                        DEBUGF("x_idx %d y_idx %d dx %d dy %d\n", x_idx, y_idx,
                               dx, dy);
                        DEBUGF("repeat box %d %d %d %d \n", repeat_box.x1,
                               repeat_box.y1, repeat_box.x2, repeat_box.y2);

                        if (priv->block_hcnt > 1) {
                            reflect_repeat_box.y1 = (y_idx & 1) ?
                                ((2 * y_idx + 1) * dy -
                                 repeat_box.y2) : repeat_box.y1;
                            reflect_repeat_box.y2 =
                                (y_idx & 1) ? ((2 * y_idx + 1) * dy -
                                               repeat_box.y1) : repeat_box.y2;
                        }
                        else {
                            reflect_repeat_box.y1 = repeat_box.y1;
                            reflect_repeat_box.y2 = repeat_box.y2;
                        }

                        DEBUGF("valid_repeat_box x1 %d y1 %d \n",
                               valid_repeat_box->x1, valid_repeat_box->y1);
                        if (valid_repeat_box->y1 >= extent->y2)
                            break;
                        RegionInitBoxes(&repeat_region, valid_repeat_box, 1);
                        DEBUGF("start to clip repeat[reflect] region: \n");
                        DEBUGRegionPrint(&repeat_region);
                        RegionIntersect(&temp_region, &repeat_region, region);
                        DEBUGF("result:\n");
                        DEBUGRegionPrint(&temp_region);
                        if (is_transform && RegionNumRects(&temp_region)) {
                            BoxRec temp_box;
                            BoxPtr temp_extent;

                            temp_extent = RegionExtents(&temp_region);
                            if (priv->block_wcnt > 1) {
                                if (x_idx & 1) {
                                    temp_box.x1 =
                                        ((2 * x_idx + 1) * dx -
                                         temp_extent->x2);
                                    temp_box.x2 =
                                        ((2 * x_idx + 1) * dx -
                                         temp_extent->x1);
                                }
                                else {
                                    temp_box.x1 = temp_extent->x1;
                                    temp_box.x2 = temp_extent->x2;
                                }
                                modulus(temp_box.x1, pixmap_width, temp_box.x1);
                                modulus(temp_box.x2, pixmap_width, temp_box.x2);
                                if (temp_box.x2 == 0)
                                    temp_box.x2 = pixmap_width;
                            }
                            else {
                                temp_box.x1 = temp_extent->x1;
                                temp_box.x2 = temp_extent->x2;
                                _glamor_largepixmap_reflect_fixup(&temp_box.x1,
                                                                  &temp_box.x2,
                                                                  pixmap_width);
                            }

                            if (priv->block_hcnt > 1) {
                                if (y_idx & 1) {
                                    temp_box.y1 =
                                        ((2 * y_idx + 1) * dy -
                                         temp_extent->y2);
                                    temp_box.y2 =
                                        ((2 * y_idx + 1) * dy -
                                         temp_extent->y1);
                                }
                                else {
                                    temp_box.y1 = temp_extent->y1;
                                    temp_box.y2 = temp_extent->y2;
                                }

                                modulus(temp_box.y1, pixmap_height,
                                        temp_box.y1);
                                modulus(temp_box.y2, pixmap_height,
                                        temp_box.y2);
                                if (temp_box.y2 == 0)
                                    temp_box.y2 = pixmap_height;
                            }
                            else {
                                temp_box.y1 = temp_extent->y1;
                                temp_box.y2 = temp_extent->y2;
                                _glamor_largepixmap_reflect_fixup(&temp_box.y1,
                                                                  &temp_box.y2,
                                                                  pixmap_height);
                            }

                            RegionInitBoxes(&temp_region, &temp_box, 1);
                            RegionTranslate(&temp_region,
                                            x_center_shift * pixmap_width,
                                            y_center_shift * pixmap_height);
                            DEBUGF("for transform result:\n");
                            DEBUGRegionPrint(&temp_region);
                        }
                        RegionAppend(current_region, &temp_region);
                        RegionUninit(&repeat_region);
                        y_idx++;
                    }
                    x_idx++;
                }
            }
            DEBUGF("dx %d dy %d \n", dx, dy);

            if (RegionNumRects(current_region)) {

                if ((right_shift != 0 || down_shift != 0) &&
                    !(is_transform && repeat_type == RepeatReflect))
                    RegionTranslate(current_region, -right_shift * pixmap_width,
                                    -down_shift * pixmap_height);
                clipped_regions[m].region = current_region;
                clipped_regions[m].block_idx = idx;
                m++;
            }
            else
                RegionDestroy(current_region);
            RegionUninit(&temp_region);
        }
    }

    if (right_shift != 0 || down_shift != 0)
        RegionTranslate(region, -right_shift * pixmap_width,
                        -down_shift * pixmap_height);
    *n_region = m;

    return clipped_regions;
}

glamor_pixmap_clipped_regions *
glamor_compute_clipped_regions(glamor_pixmap_private *priv, RegionPtr region,
                               int *n_region, int repeat_type,
                               int reverse, int upsidedown)
{
    return _glamor_compute_clipped_regions(priv, region, n_region, repeat_type,
                                           0, reverse, upsidedown);
}

/* XXX overflow still exist. maybe we need to change to use region32.
 * by default. Or just use region32 for repeat cases?
 **/
glamor_pixmap_clipped_regions *
glamor_compute_transform_clipped_regions(glamor_pixmap_private *priv,
                                         struct pixman_transform *transform,
                                         RegionPtr region, int *n_region,
                                         int dx, int dy, int repeat_type,
                                         int reverse, int upsidedown)
{
    BoxPtr temp_extent;
    struct pixman_box32 temp_box;
    struct pixman_box16 short_box;
    RegionPtr temp_region;
    glamor_pixmap_clipped_regions *ret;

    temp_region = RegionCreate(NULL, 4);
    temp_extent = RegionExtents(region);
    DEBUGF("dest region \n");
    DEBUGRegionPrint(region);
    /* dx/dy may exceed MAX SHORT. we have to use
     * a box32 to represent it.*/
    temp_box.x1 = temp_extent->x1 + dx;
    temp_box.x2 = temp_extent->x2 + dx;
    temp_box.y1 = temp_extent->y1 + dy;
    temp_box.y2 = temp_extent->y2 + dy;

    DEBUGF("source box %d %d %d %d \n", temp_box.x1, temp_box.y1, temp_box.x2,
           temp_box.y2);
    if (transform)
        glamor_get_transform_extent_from_box(&temp_box, transform);
    if (repeat_type == RepeatNone) {
        if (temp_box.x1 < 0)
            temp_box.x1 = 0;
        if (temp_box.y1 < 0)
            temp_box.y1 = 0;
        temp_box.x2 = MIN(temp_box.x2, priv->base.pixmap->drawable.width);
        temp_box.y2 = MIN(temp_box.y2, priv->base.pixmap->drawable.height);
    }
    /* Now copy back the box32 to a box16 box. */
    short_box.x1 = temp_box.x1;
    short_box.y1 = temp_box.y1;
    short_box.x2 = temp_box.x2;
    short_box.y2 = temp_box.y2;
    RegionInitBoxes(temp_region, &short_box, 1);
    DEBUGF("copy to temp source region \n");
    DEBUGRegionPrint(temp_region);
    ret = _glamor_compute_clipped_regions(priv,
                                          temp_region,
                                          n_region,
                                          repeat_type, 1, reverse, upsidedown);
    DEBUGF("n_regions = %d \n", *n_region);
    RegionDestroy(temp_region);

    return ret;
}

/*
 * As transform and repeatpad mode.
 * We may get a clipped result which in multipe regions.
 * It's not easy to do a 2nd round clipping just as we do
 * without transform/repeatPad. As it's not easy to reverse
 * the 2nd round clipping result with a transform/repeatPad mode,
 * or even impossible for some transformation.
 *
 * So we have to merge the fragmental region into one region
 * if the clipped result cross the region boundary.
 */
static void
glamor_merge_clipped_regions(glamor_pixmap_private *pixmap_priv,
                             int repeat_type,
                             glamor_pixmap_clipped_regions *clipped_regions,
                             int *n_regions, int *need_clean_fbo)
{
    BoxPtr temp_extent;
    BoxRec temp_box, copy_box;
    RegionPtr temp_region;
    glamor_pixmap_private *temp_priv;
    PixmapPtr temp_pixmap;
    int overlap;
    int i;
    int pixmap_width, pixmap_height;
    glamor_pixmap_private_large_t *priv;

    priv = __glamor_large(pixmap_priv);
    pixmap_width = priv->base.pixmap->drawable.width;
    pixmap_height = priv->base.pixmap->drawable.height;

    temp_region = RegionCreate(NULL, 4);
    for (i = 0; i < *n_regions; i++) {
        DEBUGF("Region %d:\n", i);
        DEBUGRegionPrint(clipped_regions[i].region);
        RegionAppend(temp_region, clipped_regions[i].region);
    }

    RegionValidate(temp_region, &overlap);
    DEBUGF("temp region: \n");
    DEBUGRegionPrint(temp_region);
    temp_extent = RegionExtents(temp_region);

    temp_box = *temp_extent;

    DEBUGF("need copy region: \n");
    DEBUGF("%d %d %d %d \n", temp_box.x1, temp_box.y1, temp_box.x2,
           temp_box.y2);
    temp_pixmap =
        glamor_create_pixmap(priv->base.pixmap->drawable.pScreen,
                             temp_box.x2 - temp_box.x1,
                             temp_box.y2 - temp_box.y1,
                             priv->base.pixmap->drawable.depth,
                             GLAMOR_CREATE_PIXMAP_FIXUP);
    if (temp_pixmap == NULL) {
        assert(0);
        return;
    }

    temp_priv = glamor_get_pixmap_private(temp_pixmap);
    assert(temp_priv->type != GLAMOR_TEXTURE_LARGE);

    priv->box = temp_box;
    if (temp_extent->x1 >= 0 && temp_extent->x2 <= pixmap_width
        && temp_extent->y1 >= 0 && temp_extent->y2 <= pixmap_height) {
        int dx, dy;

        copy_box.x1 = 0;
        copy_box.y1 = 0;
        copy_box.x2 = temp_extent->x2 - temp_extent->x1;
        copy_box.y2 = temp_extent->y2 - temp_extent->y1;
        dx = temp_extent->x1;
        dy = temp_extent->y1;
        glamor_copy(&priv->base.pixmap->drawable,
                    &temp_pixmap->drawable,
                    NULL, &copy_box, 1, dx, dy, 0, 0, 0, NULL);
//              glamor_solid(temp_pixmap, 0, 0, temp_pixmap->drawable.width,
//                             temp_pixmap->drawable.height, GXcopy, 0xffffffff, 0xff00);
    }
    else {
        for (i = 0; i < *n_regions; i++) {
            BoxPtr box;
            int nbox;

            box = REGION_RECTS(clipped_regions[i].region);
            nbox = REGION_NUM_RECTS(clipped_regions[i].region);
            while (nbox--) {
                int dx, dy, c, d;

                DEBUGF("box x1 %d y1 %d x2 %d y2 %d \n",
                       box->x1, box->y1, box->x2, box->y2);
                modulus(box->x1, pixmap_width, c);
                dx = c - (box->x1 - temp_box.x1);
                copy_box.x1 = box->x1 - temp_box.x1;
                copy_box.x2 = box->x2 - temp_box.x1;

                modulus(box->y1, pixmap_height, d);
                dy = d - (box->y1 - temp_box.y1);
                copy_box.y1 = box->y1 - temp_box.y1;
                copy_box.y2 = box->y2 - temp_box.y1;

                DEBUGF("copying box %d %d %d %d, dx %d dy %d\n",
                       copy_box.x1, copy_box.y1, copy_box.x2,
                       copy_box.y2, dx, dy);

                glamor_copy(&priv->base.pixmap->drawable,
                            &temp_pixmap->drawable,
                            NULL, &copy_box, 1, dx, dy, 0, 0, 0, NULL);

                box++;
            }
        }
        //glamor_solid(temp_pixmap, 0, 0, temp_pixmap->drawable.width,
        //             temp_pixmap->drawable.height, GXcopy, 0xffffffff, 0xff);
    }
    /* The first region will be released at caller side. */
    for (i = 1; i < *n_regions; i++)
        RegionDestroy(clipped_regions[i].region);
    RegionDestroy(temp_region);
    priv->box = temp_box;
    priv->base.fbo = glamor_pixmap_detach_fbo(temp_priv);
    DEBUGF("priv box x1 %d y1 %d x2 %d y2 %d \n",
           priv->box.x1, priv->box.y1, priv->box.x2, priv->box.y2);
    glamor_destroy_pixmap(temp_pixmap);
    *need_clean_fbo = 1;
    *n_regions = 1;
}

/**
 * Given an expected transformed block width and block height,
 *
 * This function calculate a new block width and height which
 * guarantee the transform result will not exceed the given
 * block width and height.
 *
 * For large block width and height (> 2048), we choose a
 * smaller new width and height and to reduce the cross region
 * boundary and can avoid some overhead.
 *
 **/
Bool
glamor_get_transform_block_size(struct pixman_transform *transform,
                                int block_w, int block_h,
                                int *transformed_block_w,
                                int *transformed_block_h)
{
    double a, b, c, d, e, f, g, h;
    double scale;
    int width, height;

    a = pixman_fixed_to_double(transform->matrix[0][0]);
    b = pixman_fixed_to_double(transform->matrix[0][1]);
    c = pixman_fixed_to_double(transform->matrix[1][0]);
    d = pixman_fixed_to_double(transform->matrix[1][1]);
    scale = pixman_fixed_to_double(transform->matrix[2][2]);
    if (block_w > 2048) {
        /* For large block size, we shrink it to smaller box,
         * thus latter we may get less cross boundary regions and
         * thus can avoid some extra copy.
         *
         **/
        width = block_w / 4;
        height = block_h / 4;
    }
    else {
        width = block_w - 2;
        height = block_h - 2;
    }
    e = a + b;
    f = c + d;

    g = a - b;
    h = c - d;

    e = MIN(block_w, floor(width * scale) / MAX(fabs(e), fabs(g)));
    f = MIN(block_h, floor(height * scale) / MAX(fabs(f), fabs(h)));
    *transformed_block_w = MIN(e, f) - 1;
    *transformed_block_h = *transformed_block_w;
    if (*transformed_block_w <= 0 || *transformed_block_h <= 0)
        return FALSE;
    DEBUGF("original block_w/h %d %d, fixed %d %d \n", block_w, block_h,
           *transformed_block_w, *transformed_block_h);
    return TRUE;
}

#define VECTOR_FROM_POINT(p, x, y)	\
	p.v[0] = x;  \
	p.v[1] = y;  \
	p.v[2] = 1.0;
void
glamor_get_transform_extent_from_box(struct pixman_box32 *box,
                                     struct pixman_transform *transform)
{
    struct pixman_f_vector p0, p1, p2, p3;
    float min_x, min_y, max_x, max_y;

    struct pixman_f_transform ftransform;

    VECTOR_FROM_POINT(p0, box->x1, box->y1)
        VECTOR_FROM_POINT(p1, box->x2, box->y1)
        VECTOR_FROM_POINT(p2, box->x2, box->y2)
        VECTOR_FROM_POINT(p3, box->x1, box->y2)

        pixman_f_transform_from_pixman_transform(&ftransform, transform);
    pixman_f_transform_point(&ftransform, &p0);
    pixman_f_transform_point(&ftransform, &p1);
    pixman_f_transform_point(&ftransform, &p2);
    pixman_f_transform_point(&ftransform, &p3);

    min_x = MIN(p0.v[0], p1.v[0]);
    min_x = MIN(min_x, p2.v[0]);
    min_x = MIN(min_x, p3.v[0]);

    min_y = MIN(p0.v[1], p1.v[1]);
    min_y = MIN(min_y, p2.v[1]);
    min_y = MIN(min_y, p3.v[1]);

    max_x = MAX(p0.v[0], p1.v[0]);
    max_x = MAX(max_x, p2.v[0]);
    max_x = MAX(max_x, p3.v[0]);

    max_y = MAX(p0.v[1], p1.v[1]);
    max_y = MAX(max_y, p2.v[1]);
    max_y = MAX(max_y, p3.v[1]);
    box->x1 = floor(min_x) - 1;
    box->y1 = floor(min_y) - 1;
    box->x2 = ceil(max_x) + 1;
    box->y2 = ceil(max_y) + 1;
}

static void
_glamor_process_transformed_clipped_region(glamor_pixmap_private *priv,
                                           int repeat_type,
                                           glamor_pixmap_clipped_regions *
                                           clipped_regions, int *n_regions,
                                           int *need_clean_fbo)
{
    int shift_x, shift_y;

    if (*n_regions != 1) {
        /* Merge all source regions into one region. */
        glamor_merge_clipped_regions(priv, repeat_type,
                                     clipped_regions, n_regions,
                                     need_clean_fbo);
    }
    else {
        glamor_set_pixmap_fbo_current(priv, clipped_regions[0].block_idx);
        if (repeat_type == RepeatReflect || repeat_type == RepeatNormal) {
            /* The required source areas are in one region,
             * we need to shift the corresponding box's coords to proper position,
             * thus we can calculate the relative coords correctly.*/
            BoxPtr temp_box;
            int rem;

            temp_box = RegionExtents(clipped_regions[0].region);
            modulus(temp_box->x1, priv->base.pixmap->drawable.width, rem);
            shift_x = (temp_box->x1 - rem) / priv->base.pixmap->drawable.width;
            modulus(temp_box->y1, priv->base.pixmap->drawable.height, rem);
            shift_y = (temp_box->y1 - rem) / priv->base.pixmap->drawable.height;

            if (shift_x != 0) {
                __glamor_large(priv)->box.x1 +=
                    shift_x * priv->base.pixmap->drawable.width;
                __glamor_large(priv)->box.x2 +=
                    shift_x * priv->base.pixmap->drawable.width;
            }
            if (shift_y != 0) {
                __glamor_large(priv)->box.y1 +=
                    shift_y * priv->base.pixmap->drawable.height;
                __glamor_large(priv)->box.y2 +=
                    shift_y * priv->base.pixmap->drawable.height;
            }
        }
    }
}

Bool
glamor_composite_largepixmap_region(CARD8 op,
                                    PicturePtr source,
                                    PicturePtr mask,
                                    PicturePtr dest,
                                    glamor_pixmap_private *source_pixmap_priv,
                                    glamor_pixmap_private *mask_pixmap_priv,
                                    glamor_pixmap_private *dest_pixmap_priv,
                                    RegionPtr region, Bool force_clip,
                                    INT16 x_source,
                                    INT16 y_source,
                                    INT16 x_mask,
                                    INT16 y_mask,
                                    INT16 x_dest, INT16 y_dest,
                                    CARD16 width, CARD16 height)
{
    glamor_pixmap_clipped_regions *clipped_dest_regions;
    glamor_pixmap_clipped_regions *clipped_source_regions;
    glamor_pixmap_clipped_regions *clipped_mask_regions;
    int n_dest_regions;
    int n_mask_regions;
    int n_source_regions;
    int i, j, k;
    int need_clean_source_fbo = 0;
    int need_clean_mask_fbo = 0;
    int is_normal_source_fbo = 0;
    int is_normal_mask_fbo = 0;
    int fixed_block_width, fixed_block_height;
    int dest_block_width, dest_block_height;
    int null_source, null_mask;
    glamor_pixmap_private *need_free_source_pixmap_priv = NULL;
    glamor_pixmap_private *need_free_mask_pixmap_priv = NULL;
    int source_repeat_type = 0, mask_repeat_type = 0;
    int ok = TRUE;

    if (source->repeat)
        source_repeat_type = source->repeatType;
    else
        source_repeat_type = RepeatNone;

    if (mask && mask->repeat)
        mask_repeat_type = mask->repeatType;
    else
        mask_repeat_type = RepeatNone;

    if (dest_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
        dest_block_width = __glamor_large(dest_pixmap_priv)->block_w;
        dest_block_height = __glamor_large(dest_pixmap_priv)->block_h;
    } else {
        dest_block_width = dest_pixmap_priv->base.pixmap->drawable.width;
        dest_block_height = dest_pixmap_priv->base.pixmap->drawable.height;
    }
    fixed_block_width = dest_block_width;
    fixed_block_height = dest_block_height;

    /* If we got an totally out-of-box region for a source or mask
     * region without repeat, we need to set it as null_source and
     * give it a solid color (0,0,0,0). */
    null_source = 0;
    null_mask = 0;
    RegionTranslate(region, -dest->pDrawable->x, -dest->pDrawable->y);

    /* need to transform the dest region to the correct sourcei/mask region.
     * it's a little complex, as one single edge of the
     * target region may be transformed to cross a block boundary of the
     * source or mask. Then it's impossible to handle it as usual way.
     * We may have to split the original dest region to smaller region, and
     * make sure each region's transformed region can fit into one texture,
     * and then continue this loop again, and each time when a transformed region
     * cross the bound, we need to copy it to a single pixmap and do the composition
     * with the new pixmap. If the transformed region doesn't cross a source/mask's
     * boundary then we don't need to copy.
     *
     */
    if (source_pixmap_priv
        && source->transform
        && source_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
        int source_transformed_block_width, source_transformed_block_height;

        if (!glamor_get_transform_block_size(source->transform,
                                             __glamor_large(source_pixmap_priv)->block_w,
                                             __glamor_large(source_pixmap_priv)->block_h,
                                             &source_transformed_block_width,
                                             &source_transformed_block_height))
        {
            DEBUGF("source block size less than 1, fallback.\n");
            RegionTranslate(region, dest->pDrawable->x, dest->pDrawable->y);
            return FALSE;
        }
        fixed_block_width =
            min(fixed_block_width, source_transformed_block_width);
        fixed_block_height =
            min(fixed_block_height, source_transformed_block_height);
        DEBUGF("new source block size %d x %d \n", fixed_block_width,
               fixed_block_height);
    }

    if (mask_pixmap_priv
        && mask->transform && mask_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
        int mask_transformed_block_width, mask_transformed_block_height;

        if (!glamor_get_transform_block_size(mask->transform,
                                             __glamor_large(mask_pixmap_priv)->block_w,
                                             __glamor_large(mask_pixmap_priv)->block_h,
                                             &mask_transformed_block_width,
                                             &mask_transformed_block_height)) {
            DEBUGF("mask block size less than 1, fallback.\n");
            RegionTranslate(region, dest->pDrawable->x, dest->pDrawable->y);
            return FALSE;
        }
        fixed_block_width =
            min(fixed_block_width, mask_transformed_block_width);
        fixed_block_height =
            min(fixed_block_height, mask_transformed_block_height);
        DEBUGF("new mask block size %d x %d \n", fixed_block_width,
               fixed_block_height);
    }

    /*compute the correct block width and height whose transformed source/mask
     *region can fit into one texture.*/
    if (force_clip || fixed_block_width < dest_block_width
        || fixed_block_height < dest_block_height)
        clipped_dest_regions =
            glamor_compute_clipped_regions_ext(dest_pixmap_priv, region,
                                               &n_dest_regions,
                                               fixed_block_width,
                                               fixed_block_height, 0, 0);
    else
        clipped_dest_regions = glamor_compute_clipped_regions(dest_pixmap_priv,
                                                              region,
                                                              &n_dest_regions,
                                                              0, 0, 0);
    DEBUGF("dest clipped result %d region: \n", n_dest_regions);
    if (source_pixmap_priv
        && (source_pixmap_priv == dest_pixmap_priv ||
            source_pixmap_priv == mask_pixmap_priv)
        && source_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
        /* XXX self-copy... */
        need_free_source_pixmap_priv = source_pixmap_priv;
        source_pixmap_priv = malloc(sizeof(*source_pixmap_priv));
        *source_pixmap_priv = *need_free_source_pixmap_priv;
        need_free_source_pixmap_priv = source_pixmap_priv;
    }
    assert(mask_pixmap_priv != dest_pixmap_priv);

    for (i = 0; i < n_dest_regions; i++) {
        DEBUGF("dest region %d  idx %d\n", i,
               clipped_dest_regions[i].block_idx);
        DEBUGRegionPrint(clipped_dest_regions[i].region);
        glamor_set_pixmap_fbo_current(dest_pixmap_priv,
                               clipped_dest_regions[i].block_idx);
        if (source_pixmap_priv &&
            source_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
            if (!source->transform && source_repeat_type != RepeatPad) {
                RegionTranslate(clipped_dest_regions[i].region,
                                x_source - x_dest, y_source - y_dest);
                clipped_source_regions =
                    glamor_compute_clipped_regions(source_pixmap_priv,
                                                   clipped_dest_regions[i].
                                                   region, &n_source_regions,
                                                   source_repeat_type, 0, 0);
                is_normal_source_fbo = 1;
            }
            else {
                clipped_source_regions =
                    glamor_compute_transform_clipped_regions(source_pixmap_priv,
                                                             source->transform,
                                                             clipped_dest_regions
                                                             [i].region,
                                                             &n_source_regions,
                                                             x_source - x_dest,
                                                             y_source - y_dest,
                                                             source_repeat_type,
                                                             0, 0);
                is_normal_source_fbo = 0;
                if (n_source_regions == 0) {
                    /* Pad the out-of-box region to (0,0,0,0). */
                    null_source = 1;
                    n_source_regions = 1;
                }
                else
                    _glamor_process_transformed_clipped_region
                        (source_pixmap_priv, source_repeat_type,
                         clipped_source_regions, &n_source_regions,
                         &need_clean_source_fbo);
            }
            DEBUGF("source clipped result %d region: \n", n_source_regions);
            for (j = 0; j < n_source_regions; j++) {
                if (is_normal_source_fbo)
                    glamor_set_pixmap_fbo_current(source_pixmap_priv,
                                           clipped_source_regions[j].block_idx);

                if (mask_pixmap_priv &&
                    mask_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
                    if (is_normal_mask_fbo && is_normal_source_fbo) {
                        /* both mask and source are normal fbo box without transform or repeatpad.
                         * The region is clipped against source and then we clip it against mask here.*/
                        DEBUGF("source region %d  idx %d\n", j,
                               clipped_source_regions[j].block_idx);
                        DEBUGRegionPrint(clipped_source_regions[j].region);
                        RegionTranslate(clipped_source_regions[j].region,
                                        -x_source + x_mask, -y_source + y_mask);
                        clipped_mask_regions =
                            glamor_compute_clipped_regions(mask_pixmap_priv,
                                                           clipped_source_regions
                                                           [j].region,
                                                           &n_mask_regions,
                                                           mask_repeat_type, 0,
                                                           0);
                        is_normal_mask_fbo = 1;
                    }
                    else if (is_normal_mask_fbo && !is_normal_source_fbo) {
                        assert(n_source_regions == 1);
                        /* The source fbo is not a normal fbo box, it has transform or repeatpad.
                         * the valid clip region should be the clip dest region rather than the
                         * clip source region.*/
                        RegionTranslate(clipped_dest_regions[i].region,
                                        -x_dest + x_mask, -y_dest + y_mask);
                        clipped_mask_regions =
                            glamor_compute_clipped_regions(mask_pixmap_priv,
                                                           clipped_dest_regions
                                                           [i].region,
                                                           &n_mask_regions,
                                                           mask_repeat_type, 0,
                                                           0);
                        is_normal_mask_fbo = 1;
                    }
                    else {
                        /* This mask region has transform or repeatpad, we need clip it agains the previous
                         * valid region rather than the mask region. */
                        if (!is_normal_source_fbo)
                            clipped_mask_regions =
                                glamor_compute_transform_clipped_regions
                                (mask_pixmap_priv, mask->transform,
                                 clipped_dest_regions[i].region,
                                 &n_mask_regions, x_mask - x_dest,
                                 y_mask - y_dest, mask_repeat_type, 0, 0);
                        else
                            clipped_mask_regions =
                                glamor_compute_transform_clipped_regions
                                (mask_pixmap_priv, mask->transform,
                                 clipped_source_regions[j].region,
                                 &n_mask_regions, x_mask - x_source,
                                 y_mask - y_source, mask_repeat_type, 0, 0);
                        is_normal_mask_fbo = 0;
                        if (n_mask_regions == 0) {
                            /* Pad the out-of-box region to (0,0,0,0). */
                            null_mask = 1;
                            n_mask_regions = 1;
                        }
                        else
                            _glamor_process_transformed_clipped_region
                                (mask_pixmap_priv, mask_repeat_type,
                                 clipped_mask_regions, &n_mask_regions,
                                 &need_clean_mask_fbo);
                    }
                    DEBUGF("mask clipped result %d region: \n", n_mask_regions);

#define COMPOSITE_REGION(region) do {				\
	if (!glamor_composite_clipped_region(op,		\
			 null_source ? NULL : source,		\
			 null_mask ? NULL : mask, dest,		\
			 null_source ? NULL : source_pixmap_priv, \
			 null_mask ? NULL : mask_pixmap_priv, 	\
			 dest_pixmap_priv, region,		\
			 x_source, y_source, x_mask, y_mask,	\
			 x_dest, y_dest)) {			\
		assert(0);					\
	}							\
   } while(0)

                    for (k = 0; k < n_mask_regions; k++) {
                        DEBUGF("mask region %d  idx %d\n", k,
                               clipped_mask_regions[k].block_idx);
                        DEBUGRegionPrint(clipped_mask_regions[k].region);
                        if (is_normal_mask_fbo) {
                            glamor_set_pixmap_fbo_current(mask_pixmap_priv,
                                                   clipped_mask_regions[k].
                                                   block_idx);
                            DEBUGF("mask fbo off %d %d \n",
                                   __glamor_large(mask_pixmap_priv)->box.x1,
                                   __glamor_large(mask_pixmap_priv)->box.y1);
                            DEBUGF("start composite mask hasn't transform.\n");
                            RegionTranslate(clipped_mask_regions[k].region,
                                            x_dest - x_mask +
                                            dest->pDrawable->x,
                                            y_dest - y_mask +
                                            dest->pDrawable->y);
                            COMPOSITE_REGION(clipped_mask_regions[k].region);
                        }
                        else if (!is_normal_mask_fbo && !is_normal_source_fbo) {
                            DEBUGF
                                ("start composite both mask and source have transform.\n");
                            RegionTranslate(clipped_dest_regions[i].region,
                                            dest->pDrawable->x,
                                            dest->pDrawable->y);
                            COMPOSITE_REGION(clipped_dest_regions[i].region);
                        }
                        else {
                            DEBUGF
                                ("start composite only mask has transform.\n");
                            RegionTranslate(clipped_source_regions[j].region,
                                            x_dest - x_source +
                                            dest->pDrawable->x,
                                            y_dest - y_source +
                                            dest->pDrawable->y);
                            COMPOSITE_REGION(clipped_source_regions[j].region);
                        }
                        RegionDestroy(clipped_mask_regions[k].region);
                    }
                    free(clipped_mask_regions);
                    if (null_mask)
                        null_mask = 0;
                    if (need_clean_mask_fbo) {
                        assert(is_normal_mask_fbo == 0);
                        glamor_destroy_fbo(mask_pixmap_priv->base.fbo);
                        mask_pixmap_priv->base.fbo = NULL;
                        need_clean_mask_fbo = 0;
                    }
                }
                else {
                    if (is_normal_source_fbo) {
                        RegionTranslate(clipped_source_regions[j].region,
                                        -x_source + x_dest + dest->pDrawable->x,
                                        -y_source + y_dest +
                                        dest->pDrawable->y);
                        COMPOSITE_REGION(clipped_source_regions[j].region);
                    }
                    else {
                        /* Source has transform or repeatPad. dest regions is the right
                         * region to do the composite. */
                        RegionTranslate(clipped_dest_regions[i].region,
                                        dest->pDrawable->x, dest->pDrawable->y);
                        COMPOSITE_REGION(clipped_dest_regions[i].region);
                    }
                }
                if (clipped_source_regions && clipped_source_regions[j].region)
                    RegionDestroy(clipped_source_regions[j].region);
            }
            free(clipped_source_regions);
            if (null_source)
                null_source = 0;
            if (need_clean_source_fbo) {
                assert(is_normal_source_fbo == 0);
                glamor_destroy_fbo(source_pixmap_priv->base.fbo);
                source_pixmap_priv->base.fbo = NULL;
                need_clean_source_fbo = 0;
            }
        }
        else {
            if (mask_pixmap_priv &&
                mask_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
                if (!mask->transform && mask_repeat_type != RepeatPad) {
                    RegionTranslate(clipped_dest_regions[i].region,
                                    x_mask - x_dest, y_mask - y_dest);
                    clipped_mask_regions =
                        glamor_compute_clipped_regions(mask_pixmap_priv,
                                                       clipped_dest_regions[i].
                                                       region, &n_mask_regions,
                                                       mask_repeat_type, 0, 0);
                    is_normal_mask_fbo = 1;
                }
                else {
                    clipped_mask_regions =
                        glamor_compute_transform_clipped_regions
                        (mask_pixmap_priv, mask->transform,
                         clipped_dest_regions[i].region, &n_mask_regions,
                         x_mask - x_dest, y_mask - y_dest, mask_repeat_type, 0,
                         0);
                    is_normal_mask_fbo = 0;
                    if (n_mask_regions == 0) {
                        /* Pad the out-of-box region to (0,0,0,0). */
                        null_mask = 1;
                        n_mask_regions = 1;
                    }
                    else
                        _glamor_process_transformed_clipped_region
                            (mask_pixmap_priv, mask_repeat_type,
                             clipped_mask_regions, &n_mask_regions,
                             &need_clean_mask_fbo);
                }

                for (k = 0; k < n_mask_regions; k++) {
                    DEBUGF("mask region %d  idx %d\n", k,
                           clipped_mask_regions[k].block_idx);
                    DEBUGRegionPrint(clipped_mask_regions[k].region);
                    if (is_normal_mask_fbo) {
                        glamor_set_pixmap_fbo_current(mask_pixmap_priv,
                                               clipped_mask_regions[k].
                                               block_idx);
                        RegionTranslate(clipped_mask_regions[k].region,
                                        x_dest - x_mask + dest->pDrawable->x,
                                        y_dest - y_mask + dest->pDrawable->y);
                        COMPOSITE_REGION(clipped_mask_regions[k].region);
                    }
                    else {
                        RegionTranslate(clipped_dest_regions[i].region,
                                        dest->pDrawable->x, dest->pDrawable->y);
                        COMPOSITE_REGION(clipped_dest_regions[i].region);
                    }
                    RegionDestroy(clipped_mask_regions[k].region);
                }
                free(clipped_mask_regions);
                if (null_mask)
                    null_mask = 0;
                if (need_clean_mask_fbo) {
                    glamor_destroy_fbo(mask_pixmap_priv->base.fbo);
                    mask_pixmap_priv->base.fbo = NULL;
                    need_clean_mask_fbo = 0;
                }
            }
            else {
                RegionTranslate(clipped_dest_regions[i].region,
                                dest->pDrawable->x, dest->pDrawable->y);
                COMPOSITE_REGION(clipped_dest_regions[i].region);
            }
        }
        RegionDestroy(clipped_dest_regions[i].region);
    }
    free(clipped_dest_regions);
    free(need_free_source_pixmap_priv);
    free(need_free_mask_pixmap_priv);
    ok = TRUE;
    return ok;
}
