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xf86-video-vmware/vmwgfx/vmwgfx_dri2.c
Enrico Weigelt, metux IT consult 21ff050962 use new pixmap lifecycle api
Use server's new lifecycle API. That's an important step in order to decouple
ourselves from the old, fragile proc wrapping. Without it, the driver might not
work on newer Xservers anymore. For old Xservers adding a fallback.

Signed-off-by: Enrico Weigelt, metux IT consult <info@metux.net>
2026-01-02 16:16:12 +01:00

489 lines
13 KiB
C

/*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2011 VMWare, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*
* Author: Alan Hourihane <alanh@tungstengraphics.com>
* Author: Jakob Bornecrantz <wallbraker@gmail.com>
* Author: Thomas Hellstrom <thellstrom@vmware.com>
*
*/
#include "config.h"
#include "xorg-server.h"
#include "xf86.h"
#include "xf86_OSproc.h"
#include "vmwgfx_driver.h"
#include "../saa/saa.h"
#include "dri2.h"
#include "gcstruct.h"
#include "gc.h"
#include "vmwgfx_saa.h"
#include "wsbm_util.h"
#include <unistd.h>
#include "vmwgfx_hosted.h"
#define VMWGFX_FD_PATH_LEN 80
typedef struct {
int refcount;
PixmapPtr pPixmap;
struct xa_surface *srf;
unsigned int dri2_depth;
} *BufferPrivatePtr;
/*
* Attempt to guess what the dri state tracker is up to.
* Currently it sends only bpp as format.
*/
static unsigned int
vmwgfx_color_format_to_depth(unsigned int format)
{
return format;
}
static unsigned int
vmwgfx_zs_format_to_depth(unsigned int format)
{
if (format == 24)
return 32;
return format;
}
static unsigned int
vmwgfx_z_format_to_depth(unsigned int format)
{
return format;
}
static Bool
dri2_do_create_buffer(DrawablePtr pDraw, DRI2Buffer2Ptr buffer, unsigned int format)
{
ScreenPtr pScreen = pDraw->pScreen;
ScrnInfoPtr pScrn = xf86ScreenToScrn(pScreen);
modesettingPtr ms = modesettingPTR(pScrn);
BufferPrivatePtr private = buffer->driverPrivate;
PixmapPtr pPixmap;
struct vmwgfx_saa_pixmap *vpix;
struct xa_surface *srf = NULL;
unsigned int depth;
if (pDraw->type == DRAWABLE_PIXMAP)
pPixmap = (PixmapPtr) pDraw;
else
pPixmap = (*pScreen->GetWindowPixmap)((WindowPtr) pDraw);
vpix = vmwgfx_saa_pixmap(pPixmap);
private->refcount = 0;
switch (buffer->attachment) {
default:
depth = (format) ? vmwgfx_color_format_to_depth(format) :
pDraw->depth;
if (buffer->attachment != DRI2BufferFakeFrontLeft ||
&pPixmap->drawable != pDraw) {
pPixmap = dixPixmapCreate(pScreen, pDraw->width, pDraw->height, depth, 0);
if (pPixmap == NullPixmap)
return FALSE;
private->pPixmap = pPixmap;
private->dri2_depth = depth;
vpix = vmwgfx_saa_pixmap(pPixmap);
}
break;
case DRI2BufferFrontLeft:
if (&pPixmap->drawable == pDraw)
break;
buffer->name = 0;
buffer->pitch = 0;
buffer->cpp = pDraw->bitsPerPixel / 8;
buffer->driverPrivate = private;
buffer->flags = 0; /* not tiled */
buffer->format = pDraw->bitsPerPixel;
if (!private->pPixmap) {
private->dri2_depth = 0;
private->pPixmap = dixPixmapGet(pPixmap);
}
return TRUE;
case DRI2BufferStencil:
case DRI2BufferDepthStencil:
if (!pScrn->vtSema)
return FALSE;
depth = (format) ? vmwgfx_zs_format_to_depth(format) : 32;
/*
* The SVGA device uses the zs ordering.
*/
srf = xa_surface_create(ms->xat, pDraw->width, pDraw->height,
depth, xa_type_zs, xa_format_unknown,
XA_FLAG_SHARED );
if (!srf)
return FALSE;
private->dri2_depth = depth;
break;
case DRI2BufferDepth:
if (!pScrn->vtSema)
return FALSE;
depth = (format) ? vmwgfx_z_format_to_depth(format) :
pDraw->bitsPerPixel;
if (depth == 24)
srf = xa_surface_create(ms->xat, pDraw->width, pDraw->height,
depth, xa_type_zs, xa_format_unknown,
XA_FLAG_SHARED );
else
srf = xa_surface_create(ms->xat, pDraw->width, pDraw->height,
depth,
xa_type_z, xa_format_unknown,
XA_FLAG_SHARED);
if (!srf)
return FALSE;
private->dri2_depth = depth;
break;
}
private->pPixmap = dixPixmapGet(pPixmap);
if (!srf) {
depth = (format) ? vmwgfx_color_format_to_depth(format) :
pDraw->depth;
if (!vmwgfx_hw_dri2_validate(pPixmap, depth))
return FALSE;
srf = vpix->hw;
private->refcount++;
private->dri2_depth = depth;
/*
* Compiz workaround. See vmwgfx_dirty();
*/
if (buffer->attachment == DRI2BufferFrontLeft ||
buffer->attachment == DRI2BufferFakeFrontLeft)
vpix->hw_is_dri2_fronts++;
}
private->srf = srf;
if (_xa_surface_handle(srf, &buffer->name, &buffer->pitch) != 0)
return FALSE;
buffer->cpp = xa_format_depth(xa_surface_format(srf)) / 8;
buffer->driverPrivate = private;
buffer->flags = 0; /* not tiled */
buffer->format = format;
private->refcount++;
return TRUE;
}
static void
dri2_do_destroy_buffer(DrawablePtr pDraw, DRI2BufferPtr buffer)
{
BufferPrivatePtr private = buffer->driverPrivate;
struct xa_surface *srf = private->srf;
ScreenPtr pScreen = pDraw->pScreen;
struct vmwgfx_saa_pixmap *vpix = vmwgfx_saa_pixmap(private->pPixmap);
if (--private->refcount == 0 && srf) {
xa_surface_destroy(srf);
}
/*
* Compiz workaround. See vmwgfx_dirty();
*/
if ((buffer->attachment == DRI2BufferFrontLeft ||
buffer->attachment == DRI2BufferFakeFrontLeft) &&
private->refcount == 1 &&
--vpix->hw_is_dri2_fronts == 0)
WSBMLISTDELINIT(&vpix->sync_x_head);
private->srf = NULL;
dixPixmapPut(private->pPixmap);
}
static DRI2Buffer2Ptr
dri2_create_buffer(DrawablePtr pDraw, unsigned int attachment, unsigned int format)
{
DRI2Buffer2Ptr buffer;
BufferPrivatePtr private;
buffer = calloc(1, sizeof *buffer);
if (!buffer)
return NULL;
private = calloc(1, sizeof *private);
if (!private) {
goto fail;
}
buffer->attachment = attachment;
buffer->driverPrivate = private;
if (dri2_do_create_buffer(pDraw, buffer, format))
return buffer;
free(private);
fail:
free(buffer);
return NULL;
}
static void
dri2_destroy_buffer(DrawablePtr pDraw, DRI2Buffer2Ptr buffer)
{
/* So far it is safe to downcast a DRI2Buffer2Ptr to DRI2BufferPtr */
dri2_do_destroy_buffer(pDraw, (DRI2BufferPtr)buffer);
free(buffer->driverPrivate);
free(buffer);
}
static void
dri2_copy_region(DrawablePtr pDraw, RegionPtr pRegion,
DRI2Buffer2Ptr pDestBuffer, DRI2Buffer2Ptr pSrcBuffer)
{
ScreenPtr pScreen = pDraw->pScreen;
BufferPrivatePtr dst_priv = pDestBuffer->driverPrivate;
BufferPrivatePtr src_priv = pSrcBuffer->driverPrivate;
DrawablePtr src_draw;
DrawablePtr dst_draw;
RegionPtr myClip;
GCPtr gc;
ScrnInfoPtr pScrn = xf86ScreenToScrn(pScreen);
/*
* This is a fragile protection against HW operations when not master.
* Needs to be blocked higher up in the dri2 code.
*/
if (!pScrn->vtSema)
return;
/*
* In driCreateBuffers we dewrap windows into the
* backing pixmaps in order to get to the texture.
* We need to use the real drawable in CopyArea
* so that cliprects and offsets are correct.
*/
src_draw = (pSrcBuffer->attachment == DRI2BufferFrontLeft) ? pDraw :
&src_priv->pPixmap->drawable;
dst_draw = (pDestBuffer->attachment == DRI2BufferFrontLeft) ? pDraw :
&dst_priv->pPixmap->drawable;
/*
* The clients implements glXWaitX with a copy front to fake and then
* waiting on the server to signal its completion of it. While
* glXWaitGL is a client side flush and a copy from fake to front.
* This is how it is done in the DRI2 protocol, how ever depending
* which type of drawables the server does things a bit differently
* then what the protocol says as the fake and front are the same.
*
* for pixmaps glXWaitX is a server flush.
* for pixmaps glXWaitGL is a client flush.
* for windows glXWaitX is a copy from front to fake then a server flush.
* for windows glXWaitGL is a client flush then a copy from fake to front.
*
* XXX in the windows case this code always flushes but that isn't a
* must in the glXWaitGL case but we don't know if this is a glXWaitGL
* or a glFlush/glFinish call.
*/
if (dst_priv->pPixmap == src_priv->pPixmap) {
/* pixmap glXWaitX */
if (pSrcBuffer->attachment == DRI2BufferFrontLeft &&
pDestBuffer->attachment == DRI2BufferFakeFrontLeft) {
if (!vmwgfx_hw_dri2_validate(dst_priv->pPixmap,
dst_priv->dri2_depth))
return;
}
/* pixmap glXWaitGL */
if (pDestBuffer->attachment == DRI2BufferFrontLeft &&
pSrcBuffer->attachment == DRI2BufferFakeFrontLeft) {
return;
} else {
vmwgfx_flush_dri2(pScreen);
return;
}
}
gc = GetScratchGC(pDraw->depth, pScreen);
myClip = REGION_CREATE(pScreen, REGION_RECTS(pRegion),
REGION_NUM_RECTS(pRegion));
(*gc->funcs->ChangeClip) (gc, CT_REGION, myClip, 0);
ValidateGC(dst_draw, gc);
/*
* Damage the src drawable in order for damageCopyArea to pick up
* that something changed.
*/
DamageRegionAppend(src_draw, pRegion);
if (pSrcBuffer->attachment != DRI2BufferFrontLeft)
saa_drawable_dirty(src_draw, TRUE, pRegion);
DamageRegionProcessPending(src_draw);
/*
* Call CopyArea. This usually means a call to damageCopyArea that
* is wrapping saa_copy_area. The damageCopyArea function will make
* sure the destination drawable is appropriately damaged.
*/
(*gc->ops->CopyArea)(src_draw, dst_draw, gc,
0, 0, pDraw->width, pDraw->height, 0, 0);
/*
* FreeScratchGC will free myClip as well.
*/
myClip = NULL;
FreeScratchGC(gc);
}
#if (DRI2INFOREC_VERSION >= 8 && DRI2INFOREC_VERSION < 10)
static int vmw_dri_auth_magic2(ScreenPtr pScreen, uint32_t magic)
{
ScrnInfoPtr pScrn = xf86ScreenToScrn(pScreen);
modesettingPtr ms = modesettingPTR(pScrn);
return vmwgfx_hosted_dri_auth(ms->hdriver, ms->hosted, NULL, magic);
}
#endif
#if (DRI2INFOREC_VERSION >= 10)
static int vmw_dri_auth_magic3(ClientPtr client, ScreenPtr pScreen,
uint32_t magic)
{
ScrnInfoPtr pScrn = xf86ScreenToScrn(pScreen);
modesettingPtr ms = modesettingPTR(pScrn);
return vmwgfx_hosted_dri_auth(ms->hdriver, ms->hosted, client, magic);
}
#endif
Bool
xorg_dri2_init(ScreenPtr pScreen)
{
ScrnInfoPtr pScrn = xf86ScreenToScrn(pScreen);
modesettingPtr ms = modesettingPTR(pScrn);
DRI2InfoRec dri2info;
int major, minor;
memset(&dri2info, 0, sizeof(dri2info));
if (xf86LoaderCheckSymbol("DRI2Version")) {
DRI2Version(&major, &minor);
} else {
/* Assume version 1.0 */
major = 1;
minor = 0;
}
dri2info.version = min(DRI2INFOREC_VERSION, 3);
dri2info.fd = ms->fd;
dri2info.driverName = "vmwgfx";
#ifdef VMWGFX_LIBDRM_DEVICENAME
ms->dri2_device_name = drmGetDeviceNameFromFd2(ms->fd);
if (!ms->dri2_device_name) {
xf86DrvMsg(pScrn->scrnIndex, X_ERROR,
"Could not find the drm device name. Disabling dri2.\n");
return FALSE;
}
#else
/*
* This way of obtaining the DRM device name is a bit
* os-specific. Currently this works only for Linux.
*/
{
char fdPath[VMWGFX_FD_PATH_LEN];
ssize_t numChar;
memset(fdPath, 0, VMWGFX_FD_PATH_LEN);
snprintf(fdPath, VMWGFX_FD_PATH_LEN - 1, "/proc/self/fd/%d", ms->fd);
numChar = readlink(fdPath, ms->dri2_device_name, VMWGFX_DRI_DEVICE_LEN);
if (numChar <= 0 || numChar >= VMWGFX_DRI_DEVICE_LEN) {
xf86DrvMsg(pScrn->scrnIndex, X_ERROR,
"Could not find the drm device name. Disabling dri2.\n");
return FALSE;
}
ms->dri2_device_name[numChar] = 0;
}
#endif
dri2info.deviceName = ms->dri2_device_name;
xf86DrvMsg(pScrn->scrnIndex, X_INFO,
"Path of drm device is \"%s\".\n", ms->dri2_device_name);
dri2info.CreateBuffer = dri2_create_buffer;
dri2info.DestroyBuffer = dri2_destroy_buffer;
dri2info.CopyRegion = dri2_copy_region;
dri2info.Wait = NULL;
#if (DRI2INFOREC_VERSION >= 8 && DRI2INFOREC_VERSION < 10)
if (vmwgfx_is_hosted(ms->hdriver)) {
dri2info.version = 8;
dri2info.AuthMagic2 = vmw_dri_auth_magic2;
}
#endif
#if (DRI2INFOREC_VERSION >= 10)
if (vmwgfx_is_hosted(ms->hdriver)) {
dri2info.version = 10;
dri2info.AuthMagic3 = vmw_dri_auth_magic3;
}
#endif
return DRI2ScreenInit(pScreen, &dri2info);
}
void
xorg_dri2_close(ScreenPtr pScreen)
{
#ifdef VMWGFX_LIBDRM_DEVICENAME
ScrnInfoPtr pScrn = xf86ScreenToScrn(pScreen);
modesettingPtr ms = modesettingPTR(pScrn);
free(ms->dri2_device_name);
#endif
DRI2CloseScreen(pScreen);
}
/* vim: set sw=4 ts=8 sts=4: */