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man: Update notes about TearFree
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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@@ -150,9 +150,11 @@ the screen is then performed synchronously with the vertical refresh of the
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display so that the entire update is completed before the display starts its
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refresh. That is only one frame is ever visible, preventing an unsightly tear
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between two visible and differing frames. Note that this replicates what the
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compositing manager should be doing, so it is not advisable to enable both.
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However, some compositing managers do cause tearing, and if the outputs are
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rotated, there may will still be tearing without TearFree enabled.
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compositing manager should be doing, however TearFree will redirect the
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compositor updates (and those of fullscreen games) directly on to the scanout
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thus incurring no additional overhead in the composited case. Also note that
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not all compositing managers prevent tearing, and if the outputs are
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rotated, there will still be tearing without TearFree enabled.
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.IP
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Default: TearFree is disabled.
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.TP
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