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uxa: Remove Shadow hack
This was an incomplete hack so deprecate in favour of Shadow-on-Steriods, SNA. References: https://bugs.freedesktop.org/show_bug.cgi?id=47324 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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@@ -156,19 +156,6 @@ i.e. perform synchronous rendering.
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.IP
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Default: Disabled
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.TP
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.BI "Option \*qShadow\*q \*q" boolean \*q
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This option controls the use of GPU acceleration and placement of auxiliary
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buffers in memory. Enabling the Shadow will disable all use of the GPU for
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RENDER acceleration and force software-fallbacks for all but updating the
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scan-out buffer. Hardware overlay is still supported so Xv will continue to
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playback videos using the GPU, but GL will be forced to use software
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rasterisation as well. This is a last resort measure for systems with
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crippling bugs, such as early 8xx chipsets. It is still hoped that we will
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find a workaround to enable as much hardware acceleration on those
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architectures as is possible, but until then, using a shadow buffer should
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maintain system stability.
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.IP
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Default: Disabled
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.TP
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.BI "Option \*qSwapbuffersWait\*q \*q" boolean \*q
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This option controls the behavior of glXSwapBuffers and glXCopySubBufferMESA
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