Files
xf86-video-amdgpu/src/amdgpu_glamor.c
Michel Dänzer e5dfb6c266 glamor: Add Option "ShadowPrimary"
When this option is enabled, most pixmaps (including the screen pixmap)
are allocated in system RAM and mostly accessed by the CPU. Changed areas
of the screen pixmap are copied to dedicated per-CRTC scanout pixmaps
regularly, triggered by the vblank interrupt.

(Cherry picked from radeon commits ae92d1765fa370a8d94c2856ad6c45d273ec3c69
and 1af044d7eee211fd4b248c236280274a68334da5)

[ Michel Dänzer: Additional adjustements for the amdgpu driver ]

Signed-off-by: Darren Powell <darren.powell@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2015-06-15 17:23:14 +09:00

381 lines
9.9 KiB
C

/*
* Copyright © 2011 Intel Corporation.
* 2012 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including
* the next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <xf86.h>
#include "amdgpu_bo_helper.h"
#include "amdgpu_pixmap.h"
#include "amdgpu_glamor.h"
#include <gbm.h>
#if HAS_DEVPRIVATEKEYREC
DevPrivateKeyRec amdgpu_pixmap_index;
#else
int amdgpu_pixmap_index;
#endif
void amdgpu_glamor_exchange_buffers(PixmapPtr src, PixmapPtr dst)
{
AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(dst->drawable.pScreen));
if (!info->use_glamor)
return;
glamor_egl_exchange_buffers(src, dst);
}
Bool amdgpu_glamor_create_screen_resources(ScreenPtr screen)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
AMDGPUInfoPtr info = AMDGPUPTR(scrn);
uint32_t bo_handle;
if (!info->use_glamor)
return TRUE;
#ifdef HAVE_GLAMOR_GLYPHS_INIT
if (!glamor_glyphs_init(screen))
return FALSE;
#endif
if (!amdgpu_bo_get_handle(info->front_buffer, &bo_handle) ||
!glamor_egl_create_textured_screen_ext(screen,
bo_handle,
scrn->displayWidth *
info->pixel_bytes, NULL)) {
return FALSE;
}
return TRUE;
}
Bool amdgpu_glamor_pre_init(ScrnInfoPtr scrn)
{
AMDGPUInfoPtr info = AMDGPUPTR(scrn);
pointer glamor_module;
CARD32 version;
if (!info->dri2.available)
return FALSE;
if (scrn->depth < 24) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"glamor requires depth >= 24, disabling.\n");
return FALSE;
}
#if XORG_VERSION_CURRENT < XORG_VERSION_NUMERIC(1,15,0,0,0)
if (!xf86LoaderCheckSymbol("glamor_egl_init")) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"glamor requires Load \"glamoregl\" in "
"Section \"Module\", disabling.\n");
return FALSE;
}
#endif
/* Load glamor module */
if ((glamor_module = xf86LoadSubModule(scrn, GLAMOR_EGL_MODULE_NAME))) {
version = xf86GetModuleVersion(glamor_module);
if (version < MODULE_VERSION_NUMERIC(0, 3, 1)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Incompatible glamor version, required >= 0.3.0.\n");
return FALSE;
} else {
if (glamor_egl_init(scrn, info->dri2.drm_fd)) {
xf86DrvMsg(scrn->scrnIndex, X_INFO,
"glamor detected, initialising EGL layer.\n");
} else {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"glamor detected, failed to initialize EGL.\n");
return FALSE;
}
}
} else {
xf86DrvMsg(scrn->scrnIndex, X_ERROR, "glamor not available\n");
return FALSE;
}
info->use_glamor = TRUE;
return TRUE;
}
Bool
amdgpu_glamor_create_textured_pixmap(PixmapPtr pixmap, struct amdgpu_pixmap *priv)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(pixmap->drawable.pScreen);
AMDGPUInfoPtr info = AMDGPUPTR(scrn);
uint32_t bo_handle;
if ((info->use_glamor) == 0)
return TRUE;
if (!priv->stride)
priv->stride = pixmap->devKind;
if (!amdgpu_bo_get_handle(priv->bo, &bo_handle))
return FALSE;
return glamor_egl_create_textured_pixmap(pixmap, bo_handle,
pixmap->devKind);
}
static PixmapPtr
amdgpu_glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
unsigned usage)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
AMDGPUInfoPtr info = AMDGPUPTR(scrn);
struct amdgpu_pixmap *priv;
PixmapPtr pixmap, new_pixmap = NULL;
if (!AMDGPU_CREATE_PIXMAP_SHARED(usage)) {
if (info->shadow_primary) {
if (usage != CREATE_PIXMAP_USAGE_BACKING_PIXMAP)
return fbCreatePixmap(screen, w, h, depth, usage);
usage |= AMDGPU_CREATE_PIXMAP_LINEAR |
AMDGPU_CREATE_PIXMAP_GTT;
} else {
pixmap = glamor_create_pixmap(screen, w, h, depth, usage);
if (pixmap)
return pixmap;
}
}
if (w > 32767 || h > 32767)
return NullPixmap;
if (depth == 1)
return fbCreatePixmap(screen, w, h, depth, usage);
if (usage == CREATE_PIXMAP_USAGE_GLYPH_PICTURE && w <= 32 && h <= 32)
return fbCreatePixmap(screen, w, h, depth, usage);
pixmap = fbCreatePixmap(screen, 0, 0, depth, usage);
if (pixmap == NullPixmap)
return pixmap;
if (w && h) {
priv = calloc(1, sizeof(struct amdgpu_pixmap));
if (priv == NULL)
goto fallback_pixmap;
priv->bo = amdgpu_alloc_pixmap_bo(scrn, w, h, depth, usage,
pixmap->drawable.bitsPerPixel,
&priv->stride);
if (!priv->bo)
goto fallback_priv;
amdgpu_set_pixmap_private(pixmap, priv);
screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, priv->stride,
NULL);
pixmap->devPrivate.ptr = NULL;
if (!amdgpu_glamor_create_textured_pixmap(pixmap, priv))
goto fallback_glamor;
}
return pixmap;
fallback_glamor:
if (AMDGPU_CREATE_PIXMAP_SHARED(usage)) {
/* XXX need further work to handle the DRI2 failure case.
* Glamor don't know how to handle a BO only pixmap. Put
* a warning indicator here.
*/
xf86DrvMsg(scrn->scrnIndex, X_WARNING,
"Failed to create textured DRI2/PRIME pixmap.");
return pixmap;
}
/* Create textured pixmap failed means glamor failed to
* create a texture from current BO for some reasons. We turn
* to create a new glamor pixmap and clean up current one.
* One thing need to be noted, this new pixmap doesn't
* has a priv and bo attached to it. It's glamor's responsbility
* to take care of it. Glamor will mark this new pixmap as a
* texture only pixmap and will never fallback to DDX layer
* afterwards.
*/
new_pixmap = glamor_create_pixmap(screen, w, h, depth, usage);
amdgpu_bo_unref(&priv->bo);
fallback_priv:
free(priv);
fallback_pixmap:
fbDestroyPixmap(pixmap);
if (new_pixmap)
return new_pixmap;
else
return fbCreatePixmap(screen, w, h, depth, usage);
}
static Bool amdgpu_glamor_destroy_pixmap(PixmapPtr pixmap)
{
if (pixmap->refcnt == 1) {
if (pixmap->devPrivate.ptr) {
struct amdgpu_buffer *bo = amdgpu_get_pixmap_bo(pixmap);
if (bo)
amdgpu_bo_unmap(bo);
}
glamor_egl_destroy_textured_pixmap(pixmap);
amdgpu_set_pixmap_bo(pixmap, NULL);
}
fbDestroyPixmap(pixmap);
return TRUE;
}
#ifdef AMDGPU_PIXMAP_SHARING
static Bool
amdgpu_glamor_share_pixmap_backing(PixmapPtr pixmap, ScreenPtr slave,
void **handle_p)
{
struct amdgpu_pixmap *priv = amdgpu_get_pixmap_private(pixmap);
if (!priv)
return FALSE;
return amdgpu_share_pixmap_backing(priv->bo, handle_p);
}
static Bool
amdgpu_glamor_set_shared_pixmap_backing(PixmapPtr pixmap, void *handle)
{
ScreenPtr screen = pixmap->drawable.pScreen;
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct amdgpu_pixmap *priv;
if (!amdgpu_set_shared_pixmap_backing(pixmap, handle))
return FALSE;
priv = amdgpu_get_pixmap_private(pixmap);
priv->stride = pixmap->devKind;
if (!amdgpu_glamor_create_textured_pixmap(pixmap, priv)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to get PRIME drawable for glamor pixmap.\n");
return FALSE;
}
screen->ModifyPixmapHeader(pixmap,
pixmap->drawable.width,
pixmap->drawable.height,
0, 0, priv->stride, NULL);
return TRUE;
}
#endif /* AMDGPU_PIXMAP_SHARING */
Bool amdgpu_glamor_init(ScreenPtr screen)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
AMDGPUInfoPtr info = AMDGPUPTR(scrn);
#ifdef RENDER
#ifdef HAVE_FBGLYPHS
UnrealizeGlyphProcPtr SavedUnrealizeGlyph = NULL;
#endif
PictureScreenPtr ps = NULL;
if (info->shadow_primary) {
ps = GetPictureScreenIfSet(screen);
if (ps) {
#ifdef HAVE_FBGLYPHS
SavedUnrealizeGlyph = ps->UnrealizeGlyph;
#endif
info->glamor.SavedGlyphs = ps->Glyphs;
info->glamor.SavedTriangles = ps->Triangles;
info->glamor.SavedTrapezoids = ps->Trapezoids;
}
}
#endif /* RENDER */
if (!glamor_init(screen, GLAMOR_USE_EGL_SCREEN | GLAMOR_USE_SCREEN |
GLAMOR_USE_PICTURE_SCREEN | GLAMOR_INVERTED_Y_AXIS |
GLAMOR_NO_DRI3)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to initialize glamor.\n");
return FALSE;
}
if (!glamor_egl_init_textured_pixmap(screen)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to initialize textured pixmap of screen for glamor.\n");
return FALSE;
}
#if HAS_DIXREGISTERPRIVATEKEY
if (!dixRegisterPrivateKey(&amdgpu_pixmap_index, PRIVATE_PIXMAP, 0))
#else
if (!dixRequestPrivate(&amdgpu_pixmap_index, 0))
#endif
return FALSE;
if (info->shadow_primary)
amdgpu_glamor_screen_init(screen);
#if defined(RENDER) && defined(HAVE_FBGLYPHS)
/* For ShadowPrimary, we need fbUnrealizeGlyph instead of
* glamor_unrealize_glyph
*/
if (ps)
ps->UnrealizeGlyph = SavedUnrealizeGlyph;
#endif
screen->CreatePixmap = amdgpu_glamor_create_pixmap;
screen->DestroyPixmap = amdgpu_glamor_destroy_pixmap;
#ifdef AMDGPU_PIXMAP_SHARING
screen->SharePixmapBacking = amdgpu_glamor_share_pixmap_backing;
screen->SetSharedPixmapBacking =
amdgpu_glamor_set_shared_pixmap_backing;
#endif
xf86DrvMsg(scrn->scrnIndex, X_INFO, "Use GLAMOR acceleration.\n");
return TRUE;
}
void amdgpu_glamor_flush(ScrnInfoPtr pScrn)
{
AMDGPUInfoPtr info = AMDGPUPTR(pScrn);
if (info->use_glamor) {
glamor_block_handler(pScrn->pScreen);
info->gpu_flushed++;
}
}
XF86VideoAdaptorPtr amdgpu_glamor_xv_init(ScreenPtr pScreen, int num_adapt)
{
return glamor_xv_init(pScreen, num_adapt);
}