mirror of
https://github.com/X11Libre/xf86-video-amdgpu.git
synced 2026-03-24 01:24:31 +00:00
489 lines
13 KiB
C
489 lines
13 KiB
C
/*
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* Copyright © 2011 Intel Corporation.
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* 2012 Advanced Micro Devices, Inc.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including
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* the next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "config.h"
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#include <xorg-server.h>
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#include <xf86.h>
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#include "amdgpu_bo_helper.h"
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#include "amdgpu_pixmap.h"
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#include "amdgpu_glamor.h"
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#include <gbm.h>
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DevPrivateKeyRec amdgpu_pixmap_index;
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void amdgpu_glamor_exchange_buffers(PixmapPtr src, PixmapPtr dst)
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{
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AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(dst->drawable.pScreen));
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if (!info->use_glamor)
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return;
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glamor_egl_exchange_buffers(src, dst);
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}
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Bool amdgpu_glamor_create_screen_resources(ScreenPtr screen)
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{
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PixmapPtr screen_pixmap = screen->GetScreenPixmap(screen);
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ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
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AMDGPUInfoPtr info = AMDGPUPTR(scrn);
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if (!info->use_glamor)
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return TRUE;
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return amdgpu_glamor_create_textured_pixmap(screen_pixmap,
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info->front_buffer);
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}
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Bool amdgpu_glamor_pre_init(ScrnInfoPtr scrn)
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{
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AMDGPUInfoPtr info = AMDGPUPTR(scrn);
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void* glamor_module;
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CARD32 version;
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if (scrn->depth < 15) {
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xf86DrvMsg(scrn->scrnIndex, X_ERROR,
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"Depth %d not supported with glamor, disabling\n",
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scrn->depth);
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return FALSE;
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}
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/* Load glamor module */
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if ((glamor_module = xf86LoadSubModule(scrn, GLAMOR_EGL_MODULE_NAME))) {
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version = xf86GetModuleVersion(glamor_module);
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if (version < MODULE_VERSION_NUMERIC(0, 3, 1)) {
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xf86DrvMsg(scrn->scrnIndex, X_ERROR,
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"Incompatible glamor version, required >= 0.3.0.\n");
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return FALSE;
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} else {
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AMDGPUEntPtr pAMDGPUEnt = AMDGPUEntPriv(scrn);
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if (scrn->depth == 30 &&
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version < MODULE_VERSION_NUMERIC(1, 0, 1)) {
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xf86DrvMsg(scrn->scrnIndex, X_WARNING,
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"Depth 30 requires glamor >= 1.0.1 (xserver 1.20),"
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" can't enable glamor\n");
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return FALSE;
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}
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if (glamor_egl_init(scrn, pAMDGPUEnt->fd)) {
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xf86DrvMsg(scrn->scrnIndex, X_INFO,
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"glamor detected, initialising EGL layer.\n");
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} else {
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xf86DrvMsg(scrn->scrnIndex, X_ERROR,
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"glamor detected, failed to initialize EGL.\n");
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return FALSE;
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}
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}
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} else {
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xf86DrvMsg(scrn->scrnIndex, X_ERROR, "glamor not available\n");
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return FALSE;
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}
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info->use_glamor = TRUE;
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return TRUE;
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}
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Bool
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amdgpu_glamor_create_textured_pixmap(PixmapPtr pixmap, struct amdgpu_buffer *bo)
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{
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ScrnInfoPtr scrn = xf86ScreenToScrn(pixmap->drawable.pScreen);
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AMDGPUInfoPtr info = AMDGPUPTR(scrn);
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if ((info->use_glamor) == 0)
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return TRUE;
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if (bo->flags & AMDGPU_BO_FLAGS_GBM) {
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return glamor_egl_create_textured_pixmap_from_gbm_bo(pixmap,
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bo->bo.gbm,
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FALSE);
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} else {
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uint32_t bo_handle;
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if (!amdgpu_bo_get_handle(bo, &bo_handle))
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return FALSE;
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return glamor_egl_create_textured_pixmap(pixmap, bo_handle,
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pixmap->devKind);
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}
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}
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static Bool amdgpu_glamor_destroy_pixmap(PixmapPtr pixmap)
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{
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ScreenPtr screen = pixmap->drawable.pScreen;
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AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(screen));
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Bool ret = TRUE;
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if (pixmap->refcnt == 1) {
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if (pixmap->devPrivate.ptr) {
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struct amdgpu_buffer *bo = amdgpu_get_pixmap_bo(pixmap);
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if (bo)
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amdgpu_bo_unmap(bo);
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}
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amdgpu_set_pixmap_bo(pixmap, NULL);
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}
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screen->DestroyPixmap = info->glamor.SavedDestroyPixmap;
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if (screen->DestroyPixmap)
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ret = screen->DestroyPixmap(pixmap);
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info->glamor.SavedDestroyPixmap = screen->DestroyPixmap;
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screen->DestroyPixmap = amdgpu_glamor_destroy_pixmap;
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return ret;
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}
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static PixmapPtr
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amdgpu_glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
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unsigned usage)
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{
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ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
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PixmapFormatPtr format = xf86GetPixFormat(scrn, depth);
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AMDGPUInfoPtr info = AMDGPUPTR(scrn);
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struct amdgpu_pixmap *priv;
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PixmapPtr pixmap, new_pixmap = NULL;
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if (!format)
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return NULL;
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if (usage != CREATE_PIXMAP_USAGE_BACKING_PIXMAP &&
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usage != CREATE_PIXMAP_USAGE_SHARED &&
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!info->shadow_primary &&
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w >= scrn->virtualX &&
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w <= scrn->displayWidth &&
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h == scrn->virtualY &&
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format->bitsPerPixel == scrn->bitsPerPixel)
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usage |= AMDGPU_CREATE_PIXMAP_SCANOUT;
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if (!(usage & AMDGPU_CREATE_PIXMAP_SCANOUT) &&
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!AMDGPU_CREATE_PIXMAP_SHARED(usage)) {
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if (info->shadow_primary) {
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if (usage != CREATE_PIXMAP_USAGE_BACKING_PIXMAP)
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return fbCreatePixmap(screen, w, h, depth, usage);
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usage |= AMDGPU_CREATE_PIXMAP_LINEAR |
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AMDGPU_CREATE_PIXMAP_GTT;
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} else if (usage != CREATE_PIXMAP_USAGE_BACKING_PIXMAP) {
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pixmap = glamor_create_pixmap(screen, w, h, depth, usage);
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if (pixmap)
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return pixmap;
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}
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}
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if (w > 32767 || h > 32767)
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return NullPixmap;
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if (depth == 1)
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return fbCreatePixmap(screen, w, h, depth, usage);
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if (usage == CREATE_PIXMAP_USAGE_GLYPH_PICTURE && w <= 32 && h <= 32)
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return fbCreatePixmap(screen, w, h, depth, usage);
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pixmap = fbCreatePixmap(screen, 0, 0, depth, usage);
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if (pixmap == NullPixmap)
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return pixmap;
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if (w && h) {
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int stride;
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priv = calloc(1, sizeof(struct amdgpu_pixmap));
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if (!priv)
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goto fallback_pixmap;
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priv->bo = amdgpu_alloc_pixmap_bo(scrn, w, h, depth, usage,
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pixmap->drawable.bitsPerPixel,
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&stride);
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if (!priv->bo)
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goto fallback_priv;
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amdgpu_set_pixmap_private(pixmap, priv);
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screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, stride, NULL);
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pixmap->devPrivate.ptr = NULL;
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if (!amdgpu_glamor_create_textured_pixmap(pixmap, priv->bo))
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goto fallback_glamor;
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}
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return pixmap;
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fallback_glamor:
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if (AMDGPU_CREATE_PIXMAP_SHARED(usage)) {
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/* XXX need further work to handle the DRI2 failure case.
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* Glamor don't know how to handle a BO only pixmap. Put
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* a warning indicator here.
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*/
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xf86DrvMsg(scrn->scrnIndex, X_WARNING,
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"Failed to create textured DRI2/PRIME pixmap.");
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amdgpu_glamor_destroy_pixmap(pixmap);
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return NullPixmap;
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}
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/* Create textured pixmap failed means glamor failed to
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* create a texture from current BO for some reasons. We turn
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* to create a new glamor pixmap and clean up current one.
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* One thing need to be noted, this new pixmap doesn't
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* has a priv and bo attached to it. It's glamor's responsbility
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* to take care of it. Glamor will mark this new pixmap as a
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* texture only pixmap and will never fallback to DDX layer
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* afterwards.
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*/
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new_pixmap = glamor_create_pixmap(screen, w, h, depth, usage);
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amdgpu_bo_unref(&priv->bo);
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fallback_priv:
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free(priv);
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fallback_pixmap:
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fbDestroyPixmap(pixmap);
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if (new_pixmap)
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return new_pixmap;
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else
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return fbCreatePixmap(screen, w, h, depth, usage);
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}
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PixmapPtr
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amdgpu_glamor_set_pixmap_bo(DrawablePtr drawable, PixmapPtr pixmap)
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{
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PixmapPtr old = get_drawable_pixmap(drawable);
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ScreenPtr screen = drawable->pScreen;
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struct amdgpu_pixmap *priv = amdgpu_get_pixmap_private(pixmap);
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GCPtr gc;
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/* With a glamor pixmap, 2D pixmaps are created in texture
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* and without a static BO attached to it. To support DRI,
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* we need to create a new textured-drm pixmap and
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* need to copy the original content to this new textured-drm
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* pixmap, and then convert the old pixmap to a coherent
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* textured-drm pixmap which has a valid BO attached to it
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* and also has a valid texture, thus both glamor and DRI2
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* can access it.
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*
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*/
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/* Copy the current contents of the pixmap to the bo. */
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gc = GetScratchGC(drawable->depth, screen);
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if (gc) {
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ValidateGC(&pixmap->drawable, gc);
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gc->ops->CopyArea(&old->drawable, &pixmap->drawable,
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gc,
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0, 0,
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old->drawable.width,
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old->drawable.height, 0, 0);
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FreeScratchGC(gc);
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}
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/* And redirect the pixmap to the new bo (for 3D). */
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glamor_egl_exchange_buffers(old, pixmap);
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amdgpu_set_pixmap_private(pixmap, amdgpu_get_pixmap_private(old));
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amdgpu_set_pixmap_private(old, priv);
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screen->ModifyPixmapHeader(old,
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old->drawable.width,
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old->drawable.height,
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0, 0, pixmap->devKind, NULL);
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old->devPrivate.ptr = NULL;
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dixDestroyPixmap(pixmap, 0);
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return old;
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}
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static Bool
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amdgpu_glamor_share_pixmap_backing(PixmapPtr pixmap, ScreenPtr secondary,
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void **handle_p)
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{
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ScreenPtr screen = pixmap->drawable.pScreen;
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AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(screen));
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uint64_t tiling_info;
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CARD16 stride;
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CARD32 size;
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Bool is_linear;
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int fd;
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tiling_info = amdgpu_pixmap_get_tiling_info(pixmap);
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if (info->family >= AMDGPU_FAMILY_GC_12_0_0)
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#ifdef HAVE_AMD_FMT_MOD_TILE_VER_GFX12
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is_linear = AMDGPU_TILING_GET(tiling_info, GFX12_SWIZZLE_MODE) == 0;
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#else
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/* GFX12 not supported, fall back to assuming non-linear */
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is_linear = FALSE;
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#endif
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else if (info->family >= AMDGPU_FAMILY_AI)
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is_linear = AMDGPU_TILING_GET(tiling_info, SWIZZLE_MODE) == 0;
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else
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is_linear = AMDGPU_TILING_GET(tiling_info, ARRAY_MODE) == 1;
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if (!is_linear) {
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PixmapPtr linear;
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/* We don't want to re-allocate the screen pixmap as
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* linear, to avoid trouble with page flipping
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*/
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if (screen->GetScreenPixmap(screen) == pixmap)
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return FALSE;
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linear = screen->CreatePixmap(screen, pixmap->drawable.width,
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pixmap->drawable.height,
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pixmap->drawable.depth,
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CREATE_PIXMAP_USAGE_SHARED);
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if (!linear)
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return FALSE;
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amdgpu_glamor_set_pixmap_bo(&pixmap->drawable, linear);
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}
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fd = glamor_fd_from_pixmap(screen, pixmap, &stride, &size);
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if (fd < 0)
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return FALSE;
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*handle_p = (void *)(long)fd;
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return TRUE;
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}
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static Bool
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amdgpu_glamor_set_shared_pixmap_backing(PixmapPtr pixmap, void *handle)
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{
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ScreenPtr screen = pixmap->drawable.pScreen;
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ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
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int ihandle = (int)(long)handle;
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struct amdgpu_pixmap *priv;
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if (!amdgpu_set_shared_pixmap_backing(pixmap, handle))
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return FALSE;
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priv = amdgpu_get_pixmap_private(pixmap);
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if (ihandle != -1 &&
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!amdgpu_glamor_create_textured_pixmap(pixmap, priv->bo)) {
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xf86DrvMsg(scrn->scrnIndex, X_ERROR,
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"Failed to get PRIME drawable for glamor pixmap.\n");
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return FALSE;
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}
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screen->ModifyPixmapHeader(pixmap,
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pixmap->drawable.width,
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pixmap->drawable.height,
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0, 0, 0, NULL);
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return TRUE;
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}
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Bool amdgpu_glamor_init(ScreenPtr screen)
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{
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ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
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AMDGPUInfoPtr info = AMDGPUPTR(scrn);
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UnrealizeGlyphProcPtr SavedUnrealizeGlyph = NULL;
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PictureScreenPtr ps = NULL;
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if (info->shadow_primary) {
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ps = GetPictureScreenIfSet(screen);
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if (ps) {
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SavedUnrealizeGlyph = ps->UnrealizeGlyph;
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info->glamor.SavedGlyphs = ps->Glyphs;
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info->glamor.SavedTriangles = ps->Triangles;
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info->glamor.SavedTrapezoids = ps->Trapezoids;
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}
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}
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if (!glamor_init(screen, GLAMOR_USE_EGL_SCREEN | GLAMOR_USE_SCREEN |
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GLAMOR_USE_PICTURE_SCREEN | GLAMOR_INVERTED_Y_AXIS |
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GLAMOR_NO_DRI3)) {
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xf86DrvMsg(scrn->scrnIndex, X_ERROR,
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"Failed to initialize glamor.\n");
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return FALSE;
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}
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if (!dixRegisterPrivateKey(&amdgpu_pixmap_index, PRIVATE_PIXMAP, 0))
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return FALSE;
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if (info->shadow_primary)
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amdgpu_glamor_screen_init(screen);
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/* For ShadowPrimary, we need fbUnrealizeGlyph instead of
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* glamor_unrealize_glyph
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*/
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if (ps)
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ps->UnrealizeGlyph = SavedUnrealizeGlyph;
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info->glamor.SavedCreatePixmap = screen->CreatePixmap;
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screen->CreatePixmap = amdgpu_glamor_create_pixmap;
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info->glamor.SavedDestroyPixmap = screen->DestroyPixmap;
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screen->DestroyPixmap = amdgpu_glamor_destroy_pixmap;
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info->glamor.SavedSharePixmapBacking = screen->SharePixmapBacking;
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screen->SharePixmapBacking = amdgpu_glamor_share_pixmap_backing;
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info->glamor.SavedSetSharedPixmapBacking = screen->SetSharedPixmapBacking;
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screen->SetSharedPixmapBacking =
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amdgpu_glamor_set_shared_pixmap_backing;
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xf86DrvMsg(scrn->scrnIndex, X_INFO, "Use GLAMOR acceleration.\n");
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return TRUE;
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}
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void amdgpu_glamor_flush(ScrnInfoPtr pScrn)
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{
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AMDGPUInfoPtr info = AMDGPUPTR(pScrn);
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if (info->use_glamor) {
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glamor_block_handler(pScrn->pScreen);
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}
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info->gpu_flushed++;
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}
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void amdgpu_glamor_finish(ScrnInfoPtr pScrn)
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{
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AMDGPUInfoPtr info = AMDGPUPTR(pScrn);
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if (info->use_glamor) {
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glamor_finish(pScrn->pScreen);
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info->gpu_flushed++;
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}
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}
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void
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amdgpu_glamor_fini(ScreenPtr screen)
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{
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AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(screen));
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if (!info->use_glamor)
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return;
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screen->CreatePixmap = info->glamor.SavedCreatePixmap;
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screen->DestroyPixmap = info->glamor.SavedDestroyPixmap;
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screen->SharePixmapBacking = info->glamor.SavedSharePixmapBacking;
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screen->SetSharedPixmapBacking = info->glamor.SavedSetSharedPixmapBacking;
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}
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XF86VideoAdaptorPtr amdgpu_glamor_xv_init(ScreenPtr pScreen, int num_adapt)
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{
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return glamor_xv_init(pScreen, num_adapt);
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}
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