Files
xf86-input-evdev/test/fakedev.h
Peter Hutterer d5cf24d3f0 Add test/ directory for uinput-based test devices.
Three test devices provided:
btn0 .... Provides BTN_0, BTN_1, BTN_2 instead of BTN_LEFT, BTN_MIDDLE,
          BTN_RIGHT.
abs ..... Provdes x/y absolute axes, jumps between 100/100 and 120/120.
absrel .. Provides relative x/y axes and absolute x/y axes at the same time.

Signed-off-by: Peter Hutterer <peter.hutterer@redhat.com>
2008-10-30 16:51:55 +10:30

52 lines
1.8 KiB
C

/*
* Copyright © 2008 Red Hat, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without
* fee, provided that the above copyright notice appear in all copies
* and that both that copyright notice and this permission notice
* appear in supporting documentation, and that the name of Red Hat
* not be used in advertising or publicity pertaining to distribution
* of the software without specific, written prior permission. Red
* Hat makes no representations about the suitability of this software
* for any purpose. It is provided "as is" without express or implied
* warranty.
*
* THE AUTHORS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
* NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Authors:
* Peter Hutterer (peter.hutterer@redhat.com)
*/
#ifndef _EVDEV_TEST_H
#define _EVDEV_TEST_H
#include <linux/uinput.h>
struct test_device {
char *name; /* device name */
/**
* Called to setup the device. Call ioctls to set your EVBITs, KEYBITs,
* etc. here. Return 0 on success or non-zero to exit.
*/
int (*setup)(struct uinput_user_dev* dev, int fd);
/**
* Called during each run of the main loop. Generate events by calling
* move(), click(), etc.
* Return 0 on success, or non-zero to stop the main loop.
*/
int (*run)(int fd);
};
extern void move (int fd, int x, int y);
extern void absmove (int fd, int x, int y);
extern void click (int fd, int btn, int down);
#endif