mirror of
https://github.com/X11Libre/xf86-input-evdev.git
synced 2026-04-06 23:53:33 +00:00
Use input_lock/input_unlock calls instead of SIGIO functions Signed-off-by: Keith Packard <keithp@keithp.com> Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
424 lines
13 KiB
C
424 lines
13 KiB
C
/*
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* Copyright © 2011 Red Hat, Inc.
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*
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* Permission to use, copy, modify, distribute, and sell this software
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* and its documentation for any purpose is hereby granted without
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* fee, provided that the above copyright notice appear in all copies
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* and that both that copyright notice and this permission notice
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* appear in supporting documentation, and that the name of the authors
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* not be used in advertising or publicity pertaining to distribution of the
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* software without specific, written prior permission. The authors make no
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* representations about the suitability of this software for any
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* purpose. It is provided "as is" without express or implied
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* warranty.
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*
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* THE AUTHORS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
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* NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
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* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*
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*/
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/* Right mouse button emulation code.
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* Emulates a right button event if the first button is held down for a
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* timeout. If the device moves more than a certain amount before the
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* timeout is over, the emulation is cancelled and a normal button event is
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* generated.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "evdev.h"
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#include <X11/Xatom.h>
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#include <xf86.h>
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#include <xf86Xinput.h>
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#include <exevents.h>
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#include <evdev-properties.h>
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/* Threshold (in device coordinates) for devices to cancel emulation */
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#define DEFAULT_MOVE_THRESHOLD 20
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static Atom prop_3bemu; /* Right button emulation on/off property */
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static Atom prop_3btimeout; /* Right button timeout property */
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static Atom prop_3bbutton; /* Right button target physical button */
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static Atom prop_3bthreshold; /* Right button move cancellation threshold */
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/* State machine for 3rd button emulation */
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enum EmulationState {
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EM3B_OFF, /* no event */
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EM3B_PENDING, /* timer pending */
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EM3B_EMULATING /* in emulation */
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};
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static void
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Evdev3BEmuPostButtonEvent(InputInfoPtr pInfo, int button, enum ButtonAction act)
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{
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EvdevPtr pEvdev = pInfo->private;
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struct emulate3B *emu3B = &pEvdev->emulate3B;
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int absolute = Relative;
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/* if we cancel, emit the button down event at our start position,
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* not at the current position. Only for absolute devices though. For
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* relative events, this may be a bit iffy since pointer accel may shoot
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* us back more than we moved and confuse the user.
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*/
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if (emu3B->flags & EVDEV_ABSOLUTE_EVENTS)
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absolute = Absolute;
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xf86PostButtonEventP(pInfo->dev, absolute, button,
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(act == BUTTON_PRESS) ? 1 : 0, 0,
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(absolute ? 2 : 0), emu3B->startpos);
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}
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/**
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* Timer function. Post a button down event to the server.
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*
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* @param arg The InputInfoPtr for this device.
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*/
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CARD32
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Evdev3BEmuTimer(OsTimerPtr timer, CARD32 time, pointer arg)
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{
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InputInfoPtr pInfo = (InputInfoPtr)arg;
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EvdevPtr pEvdev = pInfo->private;
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struct emulate3B *emu3B = &pEvdev->emulate3B;
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#if HAVE_THREADED_INPUT
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input_lock();
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#else
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int sigstate = xf86BlockSIGIO();
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#endif
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emu3B->state = EM3B_EMULATING;
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Evdev3BEmuPostButtonEvent(pInfo, emu3B->button, BUTTON_PRESS);
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#if HAVE_THREADED_INPUT
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input_unlock();
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#else
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xf86UnblockSIGIO(sigstate);
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#endif
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return 0;
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}
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/**
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* Cancel all emulation, reset the timer and reset deltas.
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*/
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static void
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Evdev3BCancel(InputInfoPtr pInfo)
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{
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EvdevPtr pEvdev = pInfo->private;
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struct emulate3B *emu3B = &pEvdev->emulate3B;
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if (emu3B->state != EM3B_OFF)
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{
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TimerCancel(emu3B->timer);
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emu3B->state = EM3B_OFF;
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memset(emu3B->delta, 0, sizeof(emu3B->delta));
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}
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emu3B->flags = 0;
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}
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/**
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* Emulate a third button on button press. Note that emulation only triggers
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* on button 1.
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*
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* Return TRUE if event was swallowed by middle mouse button emulation,
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* FALSE otherwise.
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*/
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BOOL
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Evdev3BEmuFilterEvent(InputInfoPtr pInfo, int button, BOOL press)
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{
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EvdevPtr pEvdev = pInfo->private;
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struct emulate3B *emu3B = &pEvdev->emulate3B;
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int ret = FALSE;
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if (!emu3B->enabled)
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goto out;
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if (press)
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emu3B->buttonstate |= button;
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else
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emu3B->buttonstate &= ~button;
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/* Any other button pressed? Cancel timer */
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if (button != 1)
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{
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switch (emu3B->state)
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{
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case EM3B_PENDING:
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Evdev3BEmuPostButtonEvent(pInfo, 1, BUTTON_PRESS);
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Evdev3BCancel(pInfo);
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break;
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case EM3B_EMULATING:
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/* We're emulating and now the user pressed a different
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* button. Just release the emulating one, tell the user to
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* not do that and get on with life */
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Evdev3BEmuPostButtonEvent(pInfo, emu3B->button, BUTTON_RELEASE);
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Evdev3BCancel(pInfo);
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break;
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default:
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break;
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}
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goto out;
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}
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/* Don't emulate if any other button is down */
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if ((emu3B->buttonstate & ~0x1) != 0)
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goto out;
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/* Release event → cancel, send press and release now. */
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if (!press)
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{
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switch(emu3B->state)
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{
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case EM3B_PENDING:
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Evdev3BEmuPostButtonEvent(pInfo, 1, BUTTON_PRESS);
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Evdev3BCancel(pInfo);
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break;
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case EM3B_EMULATING:
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Evdev3BEmuPostButtonEvent(pInfo, emu3B->button, BUTTON_RELEASE);
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Evdev3BCancel(pInfo);
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ret = TRUE;
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break;
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default:
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break;
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}
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goto out;
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}
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if (press && emu3B->state == EM3B_OFF)
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{
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emu3B->state = EM3B_PENDING;
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emu3B->timer = TimerSet(emu3B->timer, 0, emu3B->timeout,
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Evdev3BEmuTimer, pInfo);
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ret = TRUE;
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goto out;
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}
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out:
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return ret;
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}
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/**
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* Handle absolute x/y motion. If the motion is above the threshold, cancel
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* emulation.
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*/
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void
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Evdev3BEmuProcessAbsMotion(InputInfoPtr pInfo, ValuatorMask *vals)
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{
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EvdevPtr pEvdev = pInfo->private;
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struct emulate3B *emu3B = &pEvdev->emulate3B;
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int cancel = FALSE;
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int axis = 0;
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if (emu3B->state != EM3B_PENDING)
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{
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if (valuator_mask_isset(vals, 0))
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emu3B->startpos[0] = valuator_mask_get(vals, 0);
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if (valuator_mask_isset(vals, 1))
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emu3B->startpos[1] = valuator_mask_get(vals, 1);
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return;
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}
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if ((emu3B->flags & EVDEV_ABSOLUTE_EVENTS) == 0)
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emu3B->flags |= EVDEV_ABSOLUTE_EVENTS;
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while (axis <= 1 && !cancel)
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{
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if (valuator_mask_isset(vals, axis))
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{
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double delta = valuator_mask_get_double(vals, axis) - emu3B->startpos[axis];
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if (fabs(delta) > emu3B->threshold)
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cancel = TRUE;
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}
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axis++;
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}
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if (cancel)
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{
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Evdev3BEmuPostButtonEvent(pInfo, 1, BUTTON_PRESS);
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Evdev3BCancel(pInfo);
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}
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}
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/**
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* Handle relative x/y motion. If the motion is above the threshold, cancel
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* emulation.
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*/
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void
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Evdev3BEmuProcessRelMotion(InputInfoPtr pInfo, double dx, double dy)
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{
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EvdevPtr pEvdev = pInfo->private;
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struct emulate3B *emu3B = &pEvdev->emulate3B;
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if (emu3B->state != EM3B_PENDING)
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return;
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emu3B->delta[0] += dx;
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emu3B->delta[1] += dy;
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emu3B->flags |= EVDEV_RELATIVE_EVENTS;
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if (fabs(emu3B->delta[0]) > emu3B->threshold ||
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fabs(emu3B->delta[1]) > emu3B->threshold)
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{
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Evdev3BEmuPostButtonEvent(pInfo, 1, BUTTON_PRESS);
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Evdev3BCancel(pInfo);
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}
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}
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void
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Evdev3BEmuPreInit(InputInfoPtr pInfo)
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{
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EvdevPtr pEvdev = pInfo->private;
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struct emulate3B *emu3B = &pEvdev->emulate3B;
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emu3B->enabled = xf86SetBoolOption(pInfo->options,
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"EmulateThirdButton",
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FALSE);
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emu3B->timeout = xf86SetIntOption(pInfo->options,
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"EmulateThirdButtonTimeout",
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1000);
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emu3B->button = xf86SetIntOption(pInfo->options,
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"EmulateThirdButtonButton",
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3);
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/* FIXME: this should be auto-configured based on axis ranges */
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emu3B->threshold = xf86SetIntOption(pInfo->options,
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"EmulateThirdButtonMoveThreshold",
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DEFAULT_MOVE_THRESHOLD);
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/* allocate now so we don't allocate in the signal handler */
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emu3B->timer = TimerSet(NULL, 0, 0, NULL, NULL);
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}
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void
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Evdev3BEmuOn(InputInfoPtr pInfo)
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{
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/* This function just exists for symmetry in evdev.c */
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}
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void
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Evdev3BEmuFinalize(InputInfoPtr pInfo)
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{
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EvdevPtr pEvdev = pInfo->private;
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struct emulate3B *emu3B = &pEvdev->emulate3B;
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TimerFree(emu3B->timer);
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emu3B->timer = NULL;
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}
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static int
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Evdev3BEmuSetProperty(DeviceIntPtr dev, Atom atom, XIPropertyValuePtr val,
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BOOL checkonly)
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{
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InputInfoPtr pInfo = dev->public.devicePrivate;
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EvdevPtr pEvdev = pInfo->private;
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struct emulate3B *emu3B = &pEvdev->emulate3B;
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if (atom == prop_3bemu)
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{
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if (val->format != 8 || val->size != 1 || val->type != XA_INTEGER)
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return BadMatch;
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if (!checkonly)
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emu3B->enabled = *((BOOL*)val->data);
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} else if (atom == prop_3btimeout)
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{
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if (val->format != 32 || val->size != 1 || val->type != XA_INTEGER)
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return BadMatch;
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if (!checkonly)
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emu3B->timeout = *((CARD32*)val->data);
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} else if (atom == prop_3bbutton)
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{
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if (val->format != 8 || val->size != 1 || val->type != XA_INTEGER)
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return BadMatch;
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if (!checkonly)
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emu3B->button = *((CARD8*)val->data);
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} else if (atom == prop_3bthreshold)
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{
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if (val->format != 32 || val->size != 1 || val->type != XA_INTEGER)
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return BadMatch;
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if (!checkonly)
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emu3B->threshold = *((CARD32*)val->data);
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}
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return Success;
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}
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/**
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* Initialise properties for third button emulation
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*/
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void
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Evdev3BEmuInitProperty(DeviceIntPtr dev)
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{
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InputInfoPtr pInfo = dev->public.devicePrivate;
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EvdevPtr pEvdev = pInfo->private;
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struct emulate3B *emu3B = &pEvdev->emulate3B;
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int rc;
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if (!dev->button) /* don't init prop for keyboards */
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return;
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/* third button emulation on/off */
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prop_3bemu = MakeAtom(EVDEV_PROP_THIRDBUTTON, strlen(EVDEV_PROP_THIRDBUTTON), TRUE);
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rc = XIChangeDeviceProperty(dev, prop_3bemu, XA_INTEGER, 8,
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PropModeReplace, 1,
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&emu3B->enabled,
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FALSE);
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if (rc != Success)
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return;
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XISetDevicePropertyDeletable(dev, prop_3bemu, FALSE);
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/* third button emulation timeout */
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prop_3btimeout = MakeAtom(EVDEV_PROP_THIRDBUTTON_TIMEOUT,
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strlen(EVDEV_PROP_THIRDBUTTON_TIMEOUT),
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TRUE);
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rc = XIChangeDeviceProperty(dev, prop_3btimeout, XA_INTEGER, 32, PropModeReplace, 1,
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&emu3B->timeout, FALSE);
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if (rc != Success)
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return;
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XISetDevicePropertyDeletable(dev, prop_3btimeout, FALSE);
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/* third button emulation button to be triggered */
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prop_3bbutton = MakeAtom(EVDEV_PROP_THIRDBUTTON_BUTTON,
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strlen(EVDEV_PROP_THIRDBUTTON_BUTTON),
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TRUE);
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rc = XIChangeDeviceProperty(dev, prop_3bbutton, XA_INTEGER, 8, PropModeReplace, 1,
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&emu3B->button, FALSE);
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if (rc != Success)
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return;
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XISetDevicePropertyDeletable(dev, prop_3bbutton, FALSE);
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/* third button emulation movement threshold */
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prop_3bthreshold = MakeAtom(EVDEV_PROP_THIRDBUTTON_THRESHOLD,
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strlen(EVDEV_PROP_THIRDBUTTON_THRESHOLD),
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TRUE);
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rc = XIChangeDeviceProperty(dev, prop_3bthreshold, XA_INTEGER, 32, PropModeReplace, 1,
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&emu3B->threshold, FALSE);
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if (rc != Success)
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return;
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XISetDevicePropertyDeletable(dev, prop_3bthreshold, FALSE);
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XIRegisterPropertyHandler(dev, Evdev3BEmuSetProperty, NULL, NULL);
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}
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