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https://github.com/X11Libre/xf86-input-evdev.git
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The axis label property array currently only has enough elements for the non-multitouch axes. This change allocates enough space for all axes, which prevents an array overrun write. This may manifest as stack corruption on some platforms. Signed-off-by: Chase Douglas <chase.douglas@canonical.com> Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
303 lines
10 KiB
C
303 lines
10 KiB
C
/*
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* Copyright © 2004-2008 Red Hat, Inc.
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* Copyright © 2008 University of South Australia
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*
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* Permission to use, copy, modify, distribute, and sell this software
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* and its documentation for any purpose is hereby granted without
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* fee, provided that the above copyright notice appear in all copies
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* and that both that copyright notice and this permission notice
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* appear in supporting documentation, and that the name of Red Hat
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* not be used in advertising or publicity pertaining to distribution
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* of the software without specific, written prior permission. Red
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* Hat makes no representations about the suitability of this software
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* for any purpose. It is provided "as is" without express or implied
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* warranty.
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*
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* THE AUTHORS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
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* NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
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* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*
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* Authors:
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* Kristian Høgsberg (krh@redhat.com)
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* Adam Jackson (ajax@redhat.com)
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* Peter Hutterer (peter@cs.unisa.edu.au)
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* Oliver McFadden (oliver.mcfadden@nokia.com)
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#ifndef EVDEV_H
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#define EVDEV_H
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#include <linux/input.h>
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#include <linux/types.h>
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#include <xorg-server.h>
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#include <xf86Xinput.h>
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#include <xf86_OSproc.h>
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#include <xkbstr.h>
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#ifdef MULTITOUCH
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#include <mtdev.h>
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#endif
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#ifndef EV_CNT /* linux 2.6.23 kernels and earlier lack _CNT defines */
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#define EV_CNT (EV_MAX+1)
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#endif
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#ifndef KEY_CNT
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#define KEY_CNT (KEY_MAX+1)
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#endif
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#ifndef REL_CNT
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#define REL_CNT (REL_MAX+1)
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#endif
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#ifndef ABS_CNT
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#define ABS_CNT (ABS_MAX+1)
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#endif
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#ifndef LED_CNT
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#define LED_CNT (LED_MAX+1)
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#endif
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#if GET_ABI_MAJOR(ABI_XINPUT_VERSION) >= 14
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#define HAVE_SMOOTH_SCROLLING 1
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#endif
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#define EVDEV_MAXBUTTONS 32
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#define EVDEV_MAXQUEUE 32
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/* evdev flags */
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#define EVDEV_KEYBOARD_EVENTS (1 << 0)
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#define EVDEV_BUTTON_EVENTS (1 << 1)
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#define EVDEV_RELATIVE_EVENTS (1 << 2)
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#define EVDEV_ABSOLUTE_EVENTS (1 << 3)
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#define EVDEV_TOUCHPAD (1 << 4)
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#define EVDEV_INITIALIZED (1 << 5) /* WheelInit etc. called already? */
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#define EVDEV_TOUCHSCREEN (1 << 6)
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#define EVDEV_CALIBRATED (1 << 7) /* run-time calibrated? */
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#define EVDEV_TABLET (1 << 8) /* device looks like a tablet? */
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#define EVDEV_UNIGNORE_ABSOLUTE (1 << 9) /* explicitly unignore abs axes */
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#define EVDEV_UNIGNORE_RELATIVE (1 << 10) /* explicitly unignore rel axes */
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#define EVDEV_RELATIVE_MODE (1 << 11) /* Force relative events for devices with absolute axes */
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#ifndef MAX_VALUATORS
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#define MAX_VALUATORS 36
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#endif
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#ifndef XI_PROP_DEVICE_NODE
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#define XI_PROP_DEVICE_NODE "Device Node"
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#endif
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#define LONG_BITS (sizeof(long) * 8)
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/* Number of longs needed to hold the given number of bits */
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#define NLONGS(x) (((x) + LONG_BITS - 1) / LONG_BITS)
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/* Function key mode */
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enum fkeymode {
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FKEYMODE_UNKNOWN = 0,
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FKEYMODE_FKEYS, /* function keys send function keys */
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FKEYMODE_MMKEYS, /* function keys send multimedia keys */
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};
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enum SlotState {
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SLOTSTATE_OPEN = 8,
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SLOTSTATE_CLOSE,
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SLOTSTATE_UPDATE,
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SLOTSTATE_EMPTY,
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};
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enum ButtonAction {
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BUTTON_RELEASE = 0,
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BUTTON_PRESS = 1
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};
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/* axis specific data for wheel emulation */
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typedef struct {
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int up_button;
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int down_button;
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int traveled_distance;
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} WheelAxis, *WheelAxisPtr;
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/* Event queue used to defer keyboard/button events until EV_SYN time. */
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typedef struct {
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enum {
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EV_QUEUE_KEY, /* xf86PostKeyboardEvent() */
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EV_QUEUE_BTN, /* xf86PostButtonEvent() */
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EV_QUEUE_PROXIMITY, /* xf86PostProximityEvent() */
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#ifdef MULTITOUCH
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EV_QUEUE_TOUCH, /*xf86PostTouchEvent() */
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#endif
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} type;
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union {
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int key; /* May be either a key code or button number. */
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#ifdef MULTITOUCH
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unsigned int touch; /* Touch ID */
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#endif
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} detail;
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int val; /* State of the key/button/touch; pressed or released. */
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#ifdef MULTITOUCH
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ValuatorMask *touchMask;
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#endif
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} EventQueueRec, *EventQueuePtr;
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typedef struct {
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unsigned short id_vendor;
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unsigned short id_product;
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char *device;
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int grabDevice; /* grab the event device? */
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int num_vals; /* number of valuators */
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int num_mt_vals; /* number of multitouch valuators */
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int axis_map[max(ABS_CNT, REL_CNT)]; /* Map evdev <axis> to index */
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ValuatorMask *vals; /* new values coming in */
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ValuatorMask *old_vals; /* old values for calculating relative motion */
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ValuatorMask *prox; /* last values set while not in proximity */
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ValuatorMask *mt_mask;
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ValuatorMask **last_mt_vals;
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int cur_slot;
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enum SlotState slot_state;
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#ifdef MULTITOUCH
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struct mtdev *mtdev;
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#endif
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int flags;
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int in_proximity; /* device in proximity */
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int use_proximity; /* using the proximity bit? */
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int num_buttons; /* number of buttons */
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BOOL swap_axes;
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BOOL invert_x;
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BOOL invert_y;
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int delta[REL_CNT];
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unsigned int abs_queued, rel_queued, prox_queued;
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/* XKB stuff has to be per-device rather than per-driver */
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XkbRMLVOSet rmlvo;
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/* Middle mouse button emulation */
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struct {
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BOOL enabled;
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BOOL pending; /* timer waiting? */
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int buttonstate; /* phys. button state */
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int state; /* state machine (see bt3emu.c) */
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Time expires; /* time of expiry */
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Time timeout;
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} emulateMB;
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/* Third mouse button emulation */
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struct emulate3B {
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BOOL enabled;
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BOOL state; /* current state */
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Time timeout; /* timeout until third button press */
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int buttonstate; /* phys. button state */
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int button; /* phys button to emit */
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int threshold; /* move threshold in dev coords */
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OsTimerPtr timer;
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int delta[2]; /* delta x/y, accumulating */
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int startpos[2]; /* starting pos for abs devices */
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int flags; /* remember if we had rel or abs movement */
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} emulate3B;
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struct {
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int meta; /* meta key to lock any button */
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BOOL meta_state; /* meta_button state */
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unsigned int lock_pair[EVDEV_MAXBUTTONS]; /* specify a meta/lock pair */
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BOOL lock_state[EVDEV_MAXBUTTONS]; /* state of any locked buttons */
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} dragLock;
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struct {
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BOOL enabled;
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int button;
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int button_state;
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int inertia;
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WheelAxis X;
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WheelAxis Y;
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Time expires; /* time of expiry */
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Time timeout;
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} emulateWheel;
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/* run-time calibration */
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struct {
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int min_x;
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int max_x;
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int min_y;
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int max_y;
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} calibration;
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unsigned char btnmap[32]; /* config-file specified button mapping */
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int reopen_attempts; /* max attempts to re-open after read failure */
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int reopen_left; /* number of attempts left to re-open the device */
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OsTimerPtr reopen_timer;
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/* Cached info from device. */
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char name[1024];
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unsigned long bitmask[NLONGS(EV_CNT)];
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unsigned long key_bitmask[NLONGS(KEY_CNT)];
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unsigned long rel_bitmask[NLONGS(REL_CNT)];
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unsigned long abs_bitmask[NLONGS(ABS_CNT)];
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unsigned long led_bitmask[NLONGS(LED_CNT)];
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struct input_absinfo absinfo[ABS_CNT];
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/* minor/major number */
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dev_t min_maj;
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/* Event queue used to defer keyboard/button events until EV_SYN time. */
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int num_queue;
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EventQueueRec queue[EVDEV_MAXQUEUE];
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enum fkeymode fkeymode;
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} EvdevRec, *EvdevPtr;
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/* Event posting functions */
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void EvdevQueueKbdEvent(InputInfoPtr pInfo, struct input_event *ev, int value);
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void EvdevQueueButtonEvent(InputInfoPtr pInfo, int button, int value);
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void EvdevQueueProximityEvent(InputInfoPtr pInfo, int value);
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#ifdef MULTITOUCH
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void EvdevQueueTouchEvent(InputInfoPtr pInfo, unsigned int touch,
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ValuatorMask *mask, uint16_t type);
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#endif
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void EvdevPostButtonEvent(InputInfoPtr pInfo, int button, enum ButtonAction act);
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void EvdevQueueButtonClicks(InputInfoPtr pInfo, int button, int count);
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void EvdevPostRelativeMotionEvents(InputInfoPtr pInfo, int num_v, int first_v,
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int v[MAX_VALUATORS]);
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void EvdevPostAbsoluteMotionEvents(InputInfoPtr pInfo, int num_v, int first_v,
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int v[MAX_VALUATORS]);
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unsigned int EvdevUtilButtonEventToButtonNumber(EvdevPtr pEvdev, int code);
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/* Middle Button emulation */
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int EvdevMBEmuTimer(InputInfoPtr);
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BOOL EvdevMBEmuFilterEvent(InputInfoPtr, int, BOOL);
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void EvdevMBEmuWakeupHandler(pointer, int, pointer);
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void EvdevMBEmuBlockHandler(pointer, struct timeval**, pointer);
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void EvdevMBEmuPreInit(InputInfoPtr);
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void EvdevMBEmuOn(InputInfoPtr);
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void EvdevMBEmuFinalize(InputInfoPtr);
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/* Third button emulation */
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CARD32 Evdev3BEmuTimer(OsTimerPtr timer, CARD32 time, pointer arg);
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BOOL Evdev3BEmuFilterEvent(InputInfoPtr, int, BOOL);
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void Evdev3BEmuPreInit(InputInfoPtr pInfo);
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void Evdev3BEmuOn(InputInfoPtr);
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void Evdev3BEmuFinalize(InputInfoPtr);
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void Evdev3BEmuProcessRelMotion(InputInfoPtr pInfo, int dx, int dy);
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void Evdev3BEmuProcessAbsMotion(InputInfoPtr pInfo, ValuatorMask *vals);
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/* Mouse Wheel emulation */
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void EvdevWheelEmuPreInit(InputInfoPtr pInfo);
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BOOL EvdevWheelEmuFilterButton(InputInfoPtr pInfo, unsigned int button, int value);
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BOOL EvdevWheelEmuFilterMotion(InputInfoPtr pInfo, struct input_event *pEv);
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/* Draglock code */
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void EvdevDragLockPreInit(InputInfoPtr pInfo);
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BOOL EvdevDragLockFilterEvent(InputInfoPtr pInfo, unsigned int button, int value);
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void EvdevMBEmuInitProperty(DeviceIntPtr);
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void Evdev3BEmuInitProperty(DeviceIntPtr);
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void EvdevWheelEmuInitProperty(DeviceIntPtr);
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void EvdevDragLockInitProperty(DeviceIntPtr);
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void EvdevAppleInitProperty(DeviceIntPtr);
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#endif
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